Repeated intro
Hey, Luke here with our first post release update. Did you know the build number is just the time I make the build? ...Yes I will get some sleep now...
What changed
0 fixes1 addition2 changes1 removal
- Performance
- Gameplay
- Balance
removedFixes - Tried my best to locate and resolve the memory leak causing crashes to people. Please let me know if you keep crashing. - Controllable units (Hemedall) no longer self-eviscerate from reality itself when ordered to hold position.
changedChanges: - Skirmish AI build rate range greatly increased, you can make them a lot easier. - Skirmish team income multiplier for matter. Go ahead, to a 1v4 with 4x matter income.
addedKreydell - Heavily overhauled mission 3, it was quite ugly and too unrefined. - Added Relaxed/Trauma variants for missions 1, 2, 3, 4. Let me know if they're too easy. - Reduced difficulty of Vein Rebellion somewhat. - Heavy Mortar changes should make mission 11 somewhat more challenging
changedTychon - Heavy Mortar show shoots 2x faster, and does half damage.
Annihilate The Spance changes
removedFixes - Tried my best to locate and resolve the memory leak causing crashes to people. Please let me know if you keep crashing. - Controllable units (Hemedall) no longer self-eviscerate from reality itself when ordered to hold position.
changedChanges: - Skirmish AI build rate range greatly increased, you can make them a lot easier. - Skirmish team income multiplier for matter. Go ahead, to a 1v4 with 4x matter income.
addedKreydell - Heavily overhauled mission 3, it was quite ugly and too unrefined. - Added Relaxed/Trauma variants for missions 1, 2, 3, 4. Let me know if they're too easy. - Reduced difficulty of Vein Rebellion somewhat. - Heavy Mortar changes should make mission 11 somewhat more challenging
changedTychon - Heavy Mortar show shoots 2x faster, and does half damage.
Build `ATS_win_2025_01_20_0402_ACTUAL` patch `2169`
Fixes - Tried my best to locate and resolve the memory leak causing crashes to people. Please let me know if you keep crashing. - Controllable units (Hemedall) no longer self-eviscerate from reality itself when ordered to hold position.
Changes: - Skirmish AI build rate range greatly increased, you can make them a lot easier. - Skirmish team income multiplier for matter. Go ahead, to a 1v4 with 4x matter income.
Kreydell - Heavily overhauled mission 3, it was quite ugly and too unrefined. - Added Relaxed/Trauma variants for missions 1, 2, 3, 4. Let me know if they're too easy. - Reduced difficulty of Vein Rebellion somewhat. - Heavy Mortar changes should make mission 11 somewhat more challenging
Tychon - Heavy Mortar show shoots 2x faster, and does half damage.