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Steam News13 February 20264mo ago

Patch [2641] - Comms bug fix, HUD alerts last longer, and mission tweak

Fixed (I hope) a long-standing uncommon bug, where exiting out of a mission with a communication playing, would not correctly clear the black backing or unpause the game enough.

Full notes

Full Annihilate The Spance update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedFixed (I hope) a long-standing uncommon bug, where exiting out of a mission with a communication playing, would not correctly clear the black backing or unpause the game enough. - HUD Alerts (top right) now persist for double the time. - Delayed the initial attack wave on Kreydell mission 2003 by 20s, was unreasonably harsh on slower players. Partial oversight from earlier version of the mission where you got control of the outposts automatically. - Achievements menu should now more reliably adapt to resolution.

Annihilate The Spance changes

fixedFixed (I hope) a long-standing uncommon bug, where exiting out of a mission with a communication playing, would not correctly clear the black backing or unpause the game enough. - HUD Alerts (top right) now persist for double the time. - Delayed the initial attack wave on Kreydell mission 2003 by 20s, was unreasonably harsh on slower players. Partial oversight from earlier version of the mission where you got control of the outposts automatically. - Achievements menu should now more reliably adapt to resolution.
  • Fixed (I hope) a long-standing uncommon bug, where exiting out of a mission with a communication playing, would not correctly clear the black backing or unpause the game enough. - HUD Alerts (top right) now persist for double the time. - Delayed the initial attack wave on Kreydell mission 2003 by 20s, was unreasonably harsh on slower players. Partial oversight from earlier version of the mission where you got control of the outposts automatically. - Achievements menu should now more reliably adapt to resolution.

Source

Steam News / 13 February 2026

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