Full notes
Full Animal Academy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- UI and audio
- Maps
- Balance
- Fixes
Animal Academy changes
Animal Academy β v1.4.0 Patch Notes
π New Features
Online Co-op (up to 4 players)
Added an online co-op mode where you can play the same run together with friends.
From the title screen: START β ONLINE to create a room (HOST) or JOIN.
Join by connection code β use a LAN code on the same network, or a Steam code over the internet (both are shown).
Steam friend invites supported (F1 invite dialog / join instantly by accepting an invite).
Share EXP, level-ups, and synergy cards together, and get revived by a teammate when you go down.
Boss fights and the results screen (coins / kill count) are all handled co-op.
Map Terrain Objects
Themed terrain objects such as rocks, bushes, cacti, gravestones, and bones are now placed throughout stages.
Players and monsters are blocked by terrain objects (but can pass through with a dash), and density varies by area for more varied terrain.
Flying Monsters
Flying monsters such as dragons, fairies, and bomb types move over small terrain objects (large objects still block them).
Bosses Destroy Terrain
Giant bosses smash surrounding terrain objects as they move and attack.
βοΈ Balance
Adjusted monster density and HP, boss HP, and EXP requirements to scale with the number of co-op players.
Tuned terrain object placement density (to keep some breathing room).
π Bug Fixes
Normalized monster movement speed β fixed an issue where decimal speed values were truncated, causing some monsters to move slower than intended.
Bouncy Shell (combo) gold display β fixed an issue where it appeared blue in the build.
Improved Snakeling breath hit detection, stabilized monster appearance/spawning, and various other stability fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
