Full notes
Full Animal Academy update
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What changed
- Gameplay
- Balance
- UI and audio
Animal Academy changes
Steam post image ✨ New: Combination Synergies
Max out a support synergy + a weapon synergy and they fuse into a brand-new weapon! (shown as a platinum card)
Thorn Burst: lobs explosive bombs for area damage and inflicts a random status effect (slow/burn/stun)
Bouncy Shell: fires giant shells that ricochet off walls like pinballs, crushing enemies
Materials can be re-acquired afterward — combining is an *expansion*, not a *replacement*.
👹 Boss Overhaul
Every boss now enrages at 75/50/25% HP, gaining stronger attack patterns.
Bosses become briefly invincible when entering a new phase (attacks bounce off!).
They take reduced damage in later phases, making them tankier.
Bosses appear at the 7-minute mark and respawn stronger after being defeated.
Defeating a boss grants an instant level-up.
📖 New: Monster Codex
Unlock encountered monsters with coins and view their names, descriptions, and 3D previews.
🆕 New Synergies
Added Experience / Coin / Defense synergies.
💥 Status Effects
Added Slow (blue) / Burn (red, stacking) / Stun (yellow) with dedicated visuals — shown on monsters too.
⚙️ Quality of Life
Added a Damage Numbers ON/OFF option.
Dropped items now despawn after a while.
⚖️ Balance
Normalized weapon damage curves and standardized penetration rules.
Increased Coin / Experience synergy gains.
Eagle early attack speed up, Snake late-game damage down, and many more tweaks.
Source
Changelog.gg summarizes and formats this update. How we read updates.
