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Steam News25 June 20262mo ago

Animal Academy — v1.2.0 Patch Notes

Steam post image ✨ New: Combination Synergies Max out a support synergy + a weapon synergy and they fuse into a brand-new weapon!

Full notes

Full Animal Academy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes8 additions7 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedSteam post image ✨ New: Combination Synergies
addedMax out a support synergy + a weapon synergy and they fuse into a brand-new weapon! (shown as a platinum card)
changedThorn Burst: lobs explosive bombs for area damage and inflicts a random status effect (slow/burn/stun)
changedEvery boss now enrages at 75/50/25% HP, gaining stronger attack patterns.
addedBosses become briefly invincible when entering a new phase (attacks bounce off!).
changedThey take reduced damage in later phases, making them tankier.

Animal Academy changes

addedSteam post image ✨ New: Combination Synergies
addedMax out a support synergy + a weapon synergy and they fuse into a brand-new weapon! (shown as a platinum card)
changedThorn Burst: lobs explosive bombs for area damage and inflicts a random status effect (slow/burn/stun)
changedEvery boss now enrages at 75/50/25% HP, gaining stronger attack patterns.
addedBosses become briefly invincible when entering a new phase (attacks bounce off!).

Steam post image ✨ New: Combination Synergies

  • Max out a support synergy + a weapon synergy and they fuse into a brand-new weapon! (shown as a platinum card)

  • Thorn Burst: lobs explosive bombs for area damage and inflicts a random status effect (slow/burn/stun)

  • Bouncy Shell: fires giant shells that ricochet off walls like pinballs, crushing enemies

  • Materials can be re-acquired afterward — combining is an *expansion*, not a *replacement*.

👹 Boss Overhaul

  • Every boss now enrages at 75/50/25% HP, gaining stronger attack patterns.

  • Bosses become briefly invincible when entering a new phase (attacks bounce off!).

  • They take reduced damage in later phases, making them tankier.

  • Bosses appear at the 7-minute mark and respawn stronger after being defeated.

  • Defeating a boss grants an instant level-up.

📖 New: Monster Codex

  • Unlock encountered monsters with coins and view their names, descriptions, and 3D previews.

🆕 New Synergies

  • Added Experience / Coin / Defense synergies.

💥 Status Effects

  • Added Slow (blue) / Burn (red, stacking) / Stun (yellow) with dedicated visuals — shown on monsters too.

⚙️ Quality of Life

  • Added a Damage Numbers ON/OFF option.

  • Dropped items now despawn after a while.

⚖️ Balance

  • Normalized weapon damage curves and standardized penetration rules.

  • Increased Coin / Experience synergy gains.

  • Eagle early attack speed up, Snake late-game damage down, and many more tweaks.

Source

Steam News / 25 June 2026

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