In this update5
Full notes
Full Animal Academy update
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What changed
- Gameplay
- UI and audio
- Balance
- Maps
Animal Academy changes
✨ New: Dash (all characters)
Dash with [c]Z[/c]! Lunge quickly in your movement (facing) direction.
Up to 2 charges — each recharges over 10s. Shown as a dash gauge above the skill gauge; a character portrait appears when a charge is full.
Invincible during the dash — a key tool to dodge bosses and enemies!
Skill cast key moved from [c]Space[/c] to [c]X[/c]. (Menu/confirm stays on Space.)
✨ New Combination: Sparrow Friends
Max out Claw + Cooldown synergies to summon Sparrow Friends — autonomous pets that follow you and peck nearby enemies.
🌪️ Eagle Skill VFX Rework
New tornado VFX for the eagle skill. Tornadoes roam the map and lift enemies into the air (higher, longer).
🐍 Snake Rework
- Skillslow duration 8→ 10s plus added damage-over-time — slows the whole screen while chipping enemies down.
- Weaponnow applies Vulnerability (increased damage taken) instead of slow. Poisoned enemies (green) take more damage from every attack, scaling up per level.
⚖️ Balance
- Elephant (Stomp)lowered base range, damage, and cooldown.
Combination weapons (Thorn Burst / Shell Roll / Sparrows): damage & cooldown made independent from parent weapons.
- Bossesreduced enrage move speed, stage-transition invincibility 5→3s, smaller stage-1 boss attack range.
Greatly reduced level-up XP requirements — level faster and reach higher levels.
Source
Changelog.gg summarizes and formats this update. How we read updates.
