Full notes
Full Ancients of Arkar update
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What changed
- Gameplay
- UI and audio
- Events
Ancients of Arkar changes
The current time period we're working on just so happens to dip into a 'liminal' or 'dreamcore' aesthetic, and it's been fun designing levels for it. This week, we managed to make about 5 levels in total, which is nearly a level a day! This means the levels will be done soon, and then we can write the story and put the gameplay in.
We also got some new music tracks in the form of 'liminal' and 'dreamcore' style - which sets the mood perfectly. We're beyond excited for you guys to discover these levels at the edge of reality in the Stormbarrow time period. We'll be seeing you next week for another report - let's keep this momentum going.
On to what we did this week:
Made the new Dream: Bubble level
Sunken brutalist architecture in an infinite expanse of water. Dark figures lurk below that are sure to eat you if you start swimming.
Made the new Dream: Nowhere level
Infinite plains of grass, with a single small house on a hill in the distance. Who could live in the place called nowhere?
Made the new Dream: Numbers level
A dream high above the clouds with a large row of plastic chairs, each with a 'Number' that's given up.
Made the new Dream: Halls level
When the lights go out, a deeply troubling Excess will find you!
Made the new Dream: The End level
It starts off cozy and nostalgic, but don't go beyond what you're supposed to see: it's hiding a dark reality.
2 new Liminal songs, 2 new Dreamcore songs
Music inspired in the style of liminal and dreamcore, but made for the Stormbarrow time period. Boy, do they set the mood!
Implemented levels
Most of the new levels required hardcoding triggers and events, and they've all been integrated into the game.
Steam post image"Morgana uses her telekinesis to inspect a room. Conor is just zoning out, watching her."
Steam post image"Conor attempts to leave Stormbarrow by way of the entry checkpoint: but no one's allowed out."
Steam post image"Conor is looking for a snack for the road, but can't decide on anything. The mart has fast food built in."
All levels for this chapter SHOULD be done by next week, which means we just have gameplay and cutscenes left - and those aren't the big time sinks. The big time sink is almost done. :)
CorrenBros
Source
Changelog.gg summarizes and formats this update. How we read updates.
