Full notes
Full Ancients of Arkar update
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What changed
- UI and audio
- Maps
- Gameplay
- Events
Ancients of Arkar changes
We unexpectedly got some good work done this week. Chapter 2 of Stormbarrow began, as we worked to finish the cards of the main characters. Levels were worked on, and you can now start playing in chapter 2. It might sound kind of like a light week, but getting the mechanics for the all the battles in chapter 2 done is a huge step forward. We also got the levels started for Chapter 2, and levels go quick in our pipeline. :)
We're looking to ramp up work even more and make up for the time we lost, so next week will most likely have way more to report! Enough preamble, on to the list!
Wrote all of Conor's moves for S7-S10
He becomes more favorable the higher his level, as the earlier levels he was a niche character to use (despite being this time periods main character)
Wrote all of Morgana's moves for S7-S10
Continuing with her unique aspect of every stage level, she has very strong moves with very unique conditions (Like character height, weight and age)
Wrote all of Mikey's moves for S7-S10
Just like the character, his moves are solid, and predictable. His raw attacking power lessens near S10, to make way for Conor's strength.
He's still an unstoppable tank, though!
Wrote all every Chapter 2 Enemy's moves!
All enemies you'll face in Chapter 2 have been created!
They were made after the main characters, in order to test and challenge the moves the main characters have.
This chapter has more puzzle/boss fights than other chapter 2s
Created the FPC Parking Lot
Added the HUB area for Chapter 2, where you'll be visiting an assortment of liminal spaces!
Added a really neat, very lightweight lighting trick for the elevator!!
Dream Space one started
Dreamcore aesthetic is leaking into Ancient of Arkar in its own unique fashion!
See you next week - and have a great Easter, everyone!
CorrenBros
Source
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