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Steam News7 February 20266mo ago

AoA Weekly #3 - Day 6 Shines Anew

Another week has come and gone, and major improvements have been made. As we've been mentioning, we're in a 3 month Arkar update phase, focusing on pacing improvements early on.

Full notes

Full Ancients of Arkar update

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What changed

0 fixes3 additions5 changes0 removals
  • Gameplay
changedAnother week has come and gone, and major improvements have been made. As we've been mentioning, we're in a 3 month Arkar update phase, focusing on pacing improvements early on. Well, with Day 6 done and tested, those updates are close to being finished. That makes 1 month down, 2 to go.
addedWe spent Wednesday playing all of the new, revamped content, and bug fixing it afterward! But, there was more finished this week. Let's see:
changedRevised Dualis Intro Dualis's intro is now more in line with later content. Skipped being sucked into Soulsteal, as this never happens again, afterward. Made it shorter, and improved the writing significantly.
changedSoul Target 1 Revamp The first Soul Target has had some improvements, and smoothed over the pacing. Some hidden talks with this soul target, should you find him in the early game.
addedRemade the 'Awaken Shazinba' scene Now more in lie with the massive quality improvement, seen later in the game, The scene that follows smooths the transition from the new content into existing content.
changedLarge playtest! Did a big playtest of the remade day, from start to finish! Clarity and pace were improved Just under 2 hours now for that day, but is much less a slog with awkward, distant feeling conversations.

Ancients of Arkar changes

changedAnother week has come and gone, and major improvements have been made. As we've been mentioning, we're in a 3 month Arkar update phase, focusing on pacing improvements early on. Well, with Day 6 done and tested, those updates are close to being finished. That makes 1 month down, 2 to go.
addedWe spent Wednesday playing all of the new, revamped content, and bug fixing it afterward! But, there was more finished this week. Let's see:
changedRevised Dualis Intro Dualis's intro is now more in line with later content. Skipped being sucked into Soulsteal, as this never happens again, afterward. Made it shorter, and improved the writing significantly.
changedSoul Target 1 Revamp The first Soul Target has had some improvements, and smoothed over the pacing. Some hidden talks with this soul target, should you find him in the early game.
addedRemade the 'Awaken Shazinba' scene Now more in lie with the massive quality improvement, seen later in the game, The scene that follows smooths the transition from the new content into existing content.

Another week has come and gone, and major improvements have been made. As we've been mentioning, we're in a 3 month Arkar update phase, focusing on pacing improvements early on. Well, with Day 6 done and tested, those updates are close to being finished. That makes 1 month down, 2 to go.

We spent Wednesday playing all of the new, revamped content, and bug fixing it afterward! But, there was more finished this week. Let's see:

  • Revised Dualis Intro

    • Dualis's intro is now more in line with later content.

    • Skipped being sucked into Soulsteal, as this never happens again, afterward.

    • Made it shorter, and improved the writing significantly.

  • Soul Target 1 Revamp

    • The first Soul Target has had some improvements, and smoothed over the pacing.

    • Some hidden talks with this soul target, should you find him in the early game.

  • Remade the 'Awaken Shazinba' scene

    • Now more in lie with the massive quality improvement, seen later in the game,

    • The scene that follows smooths the transition from the new content into existing content.

  • Large playtest!

    • Did a big playtest of the remade day, from start to finish!

    • Clarity and pace were improved

    • Just under 2 hours now for that day, but is much less a slog with awkward, distant feeling conversations.

  • Remade Daulis's sprites

    • Redid his movement, and finally added jump animations and nod/deny anims.

  • Remade Fate Clone [Dualis's Body]

    • At long last, Dualis's clone body has some animations. He's been on the back burner!

Next week, we're moving into more general improvements, and updates to the Unbranded Settlement. I know a lot of these terms mean nothing to you few readers, but they're more a log.

Besides, when you play the game, you might find yourself scrolling our old updates and start to think "Oh, that was way different before, huh?"

  • CorrenBros

Source

Steam News / 7 February 2026

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