Update log
Full Ancient Dungeon update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Store
- Balance
- Fixes
added a new augment to the flail which shortens chain length
flail parts can now also spawn in the noxious sewers
small cosmetic adjustments to the stat screen to make marks more visible
increased flail damage while in mace mode
fixed an issue with enemies not dying correctly when using crossbow (and any subsequent non crossbow runs)
coins and keys will no longer collide with orbs in order to not accidentally destroy them
potentially fixed some world generation desyncs
fixed the game not reloading correctly when offline
changed fog color to a slight green when winning a run instead of red like before
fixed beast not doing its death animation for proxy players
fixed some materials not being affected by fog
fixed some issues with unbreakable items in shops
fixed multiple quests not unlocking correctly
fixed some max health changing relics not correctly updating the health amounts
fixed flail design in augment window not looking correct
fixed ingame console not showing relic names
fixed missing translation keys for flail stats in the stat menu
fixed spawn listeners not correctly cleaning up which caused issues in hard mode where enemies had too much health
Source
