Update log
Full Ancient Dungeon update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello hello, fearless adventurers!
Extracted changes
- Maps
- Gameplay
- Balance
Stretch those arms and secure Clarence to your head, you’re about to flail wildly into the newest update to Ancient Dungeon. And yes, that is both a warning and a promise.
This one’s a big’un. A huge one. The kind of update that kicks the dungeon doors open and tracks cinnamon smelling fungus in your homebase. We’re talking a brand new weapon, awesome revamps, shiny new features, bug fixes that have been bonked into submission, and a pile of quality of life changes stacked taller than a mimic pretending to be a bookshelf (no worries, we totally did not turn bookshelves into mimics in this update).
So without further suspense....
Let’s crack open the update scroll and see what awaits you in the dungeon today.
NEW WEAPON: Flail and Bomb
The Flail is a heavy weapon ruled by momentum, physics, and the ancient art of swing first, ask questions never. You’ll be whipping a massive iron ball through the air and into anything unlucky enough to exist in front of you. Walls? Bonked. Pesky Flies? Bonked. Personal space (hopefully not the merchant)? Also bonked.
And when swinging wildly isn’t enough, the flail has a trick up its spiked sleeve. Its ranged counterpart is the BOMB. The flail head detaches and becomes a throwable explosive you can launch with your off-hand, detonating on trigger after release. Perfect for clearing mobs, controlling space, or finally getting revenge on those flies that think dodging is a personality trait.
For adventurers who prefer their destruction more… direct: the Flail can retract. This tightens the chain for better control and turns it into a close range monster smacker for when you just want to stand your ground and hit something extremely hard.
Swing big. Throw bigger. Regret nothing.
How to Find the Flail and other Weapons
Weapons no longer politely appear fully assembled like gifts with a bow on top. No, no. That would be too easy.
Weapons now come in pieces, literally.
Instead of finding a full weapon in one go, you’ll discover weapon parts scattered through the dungeon and assemble them across multiple runs. The Flail’s parts can be found in the Infested Dungeon and the Mines, so expect a bit of hunting before this beast is complete.
Other weapons now follow this system too.
2 New Currencies to Bring Home
Two new currencies have appeared in the dungeon, and yes, you’re expected to bring them home like a responsible adventurer.
You can now return Gold and collect Crystals during your runs and bring them back to the homebase. Apparently the Acolyte discovered there’s treasure down there and immediately declared a mandatory (optional) donation to the Grand Library. Very noble. Very suspicious.
After boss fights you’ll find his loyal assistant: the Scrying Glass. Deposit your gold and crystals into it for safekeeping, and they’ll be waiting for you back home.
Crystals unlock Augment slots (what augment slots? patience, hero), while gold fuels various upgrades with more uses coming in future updates. The dungeon economy is thriving. Please invest responsibly.
Equipment Augments ENTIRELY Reworked
Augments have been completely reforged.
The old upgrade tree has been retired to a quiet farm upstate. Augments are now slots you equip into your loadout, meaning you’ll have to choose what powers you bring into battle instead of unlocking everything forever. Buildcrafting is now a thing. A dangerous, wonderful thing.
We’ve added 20 new augments so you can twist your playstyle
Source
