Update log
Full Ancient Dungeon update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- Fixes
reduced cooldown for flail bomb by 1 second
increased size of the minimap on your wrist
fixed some softlocks with arena mode
fixed some issues with saving and loading runs resulting in blackscreens
fixed a hole in a room in overgrown gatehouse
fixed multiple issues with subsequent runs not correctly reloading relics and other objects resulting in buggy interactions and relics not working correctly
fixed an issue with relics sometimes being blank and not having a name
fixed mortality and crit damage stat not being saved
fixed crit damage not resetting after ending a run
fixed a potential issue with the feverish modifier not checking max health of the player
fixed multiple exceptions that were thrown in the game
fixed shopkeeper sometimes not spawning the boss when killed
fixed health bars sometimes not reappearing after NG+++ or vial of blue blood has been applied
fixed skeletons not cleaning up correctly on death
fixed skeletons sometimes still dealing damage after being killed
fixed an exception that could occur in bargain signed in blood
fixed ride the waves quest not unlocking when doing both arena quests at the same time
fixed multiple issues with the minimap
fixed burlap blindfold using the wrong sprite
improved the way multiple relics push themselves away when spawning at the same position
fixed augment crystals and relics overlapping sometimes
fixed the game upgrading your save file not saving immediately, which could cause lost progress when the game crashes after a version update
fixed flail parts spawning even when the flail is already unlocked
fixed augment crystals spawning when a weapon part is also spawning somewhere
Source
