Update log
Full Ancient Dungeon update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Performance
- cosmetics are now separated into categories
- added nametags toggle button to the LIV tablet - it is now possible to delete save slots
- you now only pick up the relic that is shown in the hover info even if multiple relics overlap - fixed crossbow bolt unable to damage armor pieces - fixed an issue with NG+ world generator desyncs - fixed being able to enter the main menu after beast died causing softlocks - fixed jackpot crystal not spawning if max amount of crystals per run has been reached already - several speechbubble improvements - fixed relentless orchestrina wisp sometimes getting stuck forever - fixed regular wisps not teleporting to the player if too far away - fixed wisps getting stuck on ghost fights - fixed swinging axe damage not being counted as trap damage - fixed forgotten library shooting trap not being counted as trap damage - fixed some issues with vial of blue blood - mortality stat now has a default value with introspeccd - fixed curse of retribution save stack issues - fixed save state issues with: embroidered sleeve, curse of binding, chicken dinner, foam bat, halved worm, wolf fang - fixed a damage bug with burlap blindfold - fixed hit cooldown never resetting in subsequent run - fixed incorrect damage boost for proxies with shattered mirror - fixed vial of blue blood damaging the player visually when having fragranced letter - Heartstring harp and fragranced letter now award money when vial of blue blood is active - fixed being able to open the main menu in the crystal prisom fight - fixed elemental attack particles passing through ground tiles and pillars - fixed imbued ruby not correctly adjusting player health - fixed Eating food prevents that hand from grabbing items for a few seconds - fixed Curse of leaden feet falling through the floor in arena mode in MP - fixed Tress of silken hair not awarding hearts in MP - fixed glowing crystal palette shader - fixed speechbubble not being able to show multiple choices - fixed coin reward quests not awarding coins on complete - fixed worn shovel changing weights of non unlocked relics - fixed attics anonymous not unlocking correctly - fixed 100% progress in game slot not being possible - fixed challenge ghost not being invincible which caused issues with the ghost fight with crossbow/tome - fixed multiple objects dealing damage to proxy players which could cause issues in high ping scenarios - adjusted and fixed weapon relic colors for crossbow and dagger - fixed magnetic coupler not working on skeleton chests - fixed 'blood rune' invalid function calls - fixed proxies not teleporting out of shop fight - fixed an issue with Ambient Occlusion not working in the latest build - fixed sealed room gates not being tall enough in forgotten library - fixed exploding bulbs sometimes not triggering their explosion in multiplayer
Modding related: - minor version differences in mods in the mod menu will now be shown in yellow instead of red - fixed an issue with rpcs not correctly working with mods - removed error log from spawn object - exposed BulletHoming, ADVRNetworkAnimator, PlayerFog, UIBestiaryImage, BossInfo and BbulletHomingCrystalPlant - removed WattlescriptHidden from GameHandler.initialized - added directory check for room creator to skip empty directories - New Modding Events added: onPreMarkTriggered and onPostMarkTriggered
Source
