Ancient Dungeon
Steam News 13 March 20262mo ago

Hotfix ea0.1.9.5

- cosmetics are now separated into categories - added nametags toggle button to the LIV tablet - it is now possible to delete save slots - you now only pick up the relic that is shown in the hover info even if multiple…

Update log

Full Ancient Dungeon update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

2 fixes1 addition0 changes0 removals
  • Gameplay
  • Performance
addedadded nametags toggle button to the LIV tablet - it is now possible to delete save slots
fixedyou now only pick up the relic that is shown in the hover info even if multiple relics overlap - fixed crossbow bolt unable to damage armor pieces - fixed an issue with NG+ world generator desyncs - fixed being able to enter the main menu after beast died causing softlocks - fixed jackpot crystal not spawning if max amount of crystals per run has been reached already - several speechbubble improvements - fixed relentless orchestrina wisp sometimes getting stuck forever - fixed regular wisps not teleporting to the player if too far away - fixed wisps getting stuck on ghost fights - fixed swinging axe damage not being counted as trap damage - fixed forgotten library shooting trap not being counted as trap damage - fixed some issues with vial of blue blood - mortality stat now has a default value with introspeccd - fixed curse of retribution save stack issues - fixed save state issues with: embroidered sleeve, curse of binding, chicken dinner, foam bat, halved worm, wolf fang - fixed a damage bug with burlap blindfold - fixed hit cooldown never resetting in subsequent run - fixed incorrect damage boost for proxies with shattered mirror - fixed vial of blue blood damaging the player visually when having fragranced letter - Heartstring harp and fragranced letter now award money when vial of blue blood is active - fixed being able to open the main menu in the crystal prisom fight - fixed elemental attack particles passing through ground tiles and pillars - fixed imbued ruby not correctly adjusting player health - fixed Eating food prevents that hand from grabbing items for a few seconds - fixed Curse of leaden feet falling through the floor in arena mode in MP - fixed Tress of silken hair not awarding hearts in MP - fixed glowing crystal palette shader - fixed speechbubble not being able to show multiple choices - fixed coin reward quests not awarding coins on complete - fixed worn shovel changing weights of non unlocked relics - fixed attics anonymous not unlocking correctly - fixed 100% progress in game slot not being possible - fixed challenge ghost not being invincible which caused issues with the ghost fight with crossbow/tome - fixed multiple objects dealing damage to proxy players which could cause issues in high ping scenarios - adjusted and fixed weapon relic colors for crossbow and dagger - fixed magnetic coupler not working on skeleton chests - fixed 'blood rune' invalid function calls - fixed proxies not teleporting out of shop fight - fixed an issue with Ambient Occlusion not working in the latest build - fixed sealed room gates not being tall enough in forgotten library - fixed exploding bulbs sometimes not triggering their explosion in multiplayer
fixedModding related: - minor version differences in mods in the mod menu will now be shown in yellow instead of red - fixed an issue with rpcs not correctly working with mods - removed error log from spawn object - exposed BulletHoming, ADVRNetworkAnimator, PlayerFog, UIBestiaryImage, BossInfo and BbulletHomingCrystalPlant - removed WattlescriptHidden from GameHandler.initialized - added directory check for room creator to skip empty directories - New Modding Events added: onPreMarkTriggered and onPostMarkTriggered

- cosmetics are now separated into categories

- added nametags toggle button to the LIV tablet - it is now possible to delete save slots

- you now only pick up the relic that is shown in the hover info even if multiple relics overlap - fixed crossbow bolt unable to damage armor pieces - fixed an issue with NG+ world generator desyncs - fixed being able to enter the main menu after beast died causing softlocks - fixed jackpot crystal not spawning if max amount of crystals per run has been reached already - several speechbubble improvements - fixed relentless orchestrina wisp sometimes getting stuck forever - fixed regular wisps not teleporting to the player if too far away - fixed wisps getting stuck on ghost fights - fixed swinging axe damage not being counted as trap damage - fixed forgotten library shooting trap not being counted as trap damage - fixed some issues with vial of blue blood - mortality stat now has a default value with introspeccd - fixed curse of retribution save stack issues - fixed save state issues with: embroidered sleeve, curse of binding, chicken dinner, foam bat, halved worm, wolf fang - fixed a damage bug with burlap blindfold - fixed hit cooldown never resetting in subsequent run - fixed incorrect damage boost for proxies with shattered mirror - fixed vial of blue blood damaging the player visually when having fragranced letter - Heartstring harp and fragranced letter now award money when vial of blue blood is active - fixed being able to open the main menu in the crystal prisom fight - fixed elemental attack particles passing through ground tiles and pillars - fixed imbued ruby not correctly adjusting player health - fixed Eating food prevents that hand from grabbing items for a few seconds - fixed Curse of leaden feet falling through the floor in arena mode in MP - fixed Tress of silken hair not awarding hearts in MP - fixed glowing crystal palette shader - fixed speechbubble not being able to show multiple choices - fixed coin reward quests not awarding coins on complete - fixed worn shovel changing weights of non unlocked relics - fixed attics anonymous not unlocking correctly - fixed 100% progress in game slot not being possible - fixed challenge ghost not being invincible which caused issues with the ghost fight with crossbow/tome - fixed multiple objects dealing damage to proxy players which could cause issues in high ping scenarios - adjusted and fixed weapon relic colors for crossbow and dagger - fixed magnetic coupler not working on skeleton chests - fixed 'blood rune' invalid function calls - fixed proxies not teleporting out of shop fight - fixed an issue with Ambient Occlusion not working in the latest build - fixed sealed room gates not being tall enough in forgotten library - fixed exploding bulbs sometimes not triggering their explosion in multiplayer

Modding related: - minor version differences in mods in the mod menu will now be shown in yellow instead of red - fixed an issue with rpcs not correctly working with mods - removed error log from spawn object - exposed BulletHoming, ADVRNetworkAnimator, PlayerFog, UIBestiaryImage, BossInfo and BbulletHomingCrystalPlant - removed WattlescriptHidden from GameHandler.initialized - added directory check for room creator to skip empty directories - New Modding Events added: onPreMarkTriggered and onPostMarkTriggered

Source

Steam News / 13 March 2026

Open original