Update log
Full Ancient Dungeon update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
- Fixes
- Balance
- Events
- Store
fully revealed minimaps are now transparent at parts that you haven't visited
reworked minimap to reveal tiles by line of sight and not full rooms at once
pois are no longer a question mark on your map but reveal with the same new room reveal mechanic
increased flail bomb explosion radius by 0.5m (20%) and adjusted particle effect to correct size
flail head max allowed swing speed has been increased by 20%
flail head max swing speed is now dependent on chain length (longer chain = higher max speed)
fixed grass blades being half transparent
improved grass displacement logic
fixed hanging vines moving in the wrong direction when interacting with them with weapons
fixed some crystals not spawning in a run when too many have been collected
fixed rabid bestiary not setting touch damage to 0 when open on proxies
fixed incantation orbs having the wrong layout on the tome when having more or less than 3 mana orbs
fixed gnawed-off paw flickering in stat screen
added onManaReturn modding event
fixed modding asset bundle loading on windows
fixed an issue with fungal growth on the flail
fixed an issue with saving causing an exception wiping your equipped relics
fixed being able to use marks in the end run screen
fixed multiple quests not correctly unlocking when using the save run feature
fixed arcane rift softlocking players
fixed arcane rift boss routine also running on proxy players
fixed some issues with crystal prisom fight
fixed un-parry-leled not working correctly after a version upgrade
Source
