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Steam News7 December 20178y ago

AmaranTime 1.7 - Enhanced City, More Intuitive Controls, and Fixes Galore!

Environment Replaced basic blocks with City Tower blocks that glow! Added the unique tower named Quartz Tower!

Full notes

Full AmaranTime Arena update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions6 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
addedEnvironmentAdded the unique tower named Quartz Tower!
changedController HighlightsDepending on the hovered item, the controller will have buttons highlighted to indicate the button to use to interact with the item
changedController HighlightsWhen holding an item and then hovering over the holster, the controller will fade in with the grip button highlighted
changedChamber SystemRedid the chamber system so that ammo moves with the gun on recoil. Also eliminates accidental unchambering.
changedBalance AdjustmentsReduced the amount of damage the yellow projectiles deals out
changedBalance AdjustmentsThe first enemy of each wave always spawns at the same place as the blue box now

AmaranTime Arena changes

addedAdded the unique tower named Quartz Tower!
changedDepending on the hovered item, the controller will have buttons highlighted to indicate the button to use to interact with the item
changedWhen holding an item and then hovering over the holster, the controller will fade in with the grip button highlighted
changedRedid the chamber system so that ammo moves with the gun on recoil. Also eliminates accidental unchambering.
changedReduced the amount of damage the yellow projectiles deals out

Environment

  • Replaced basic blocks with City Tower blocks that glow!

  • Added the unique tower named Quartz Tower!

Controller Highlights

  • Controllers fade out when you hover over an item

  • Controllers also use this system for haptic feedback

  • Depending on the hovered item, the controller will have buttons highlighted to indicate the button to use to interact with the item

  • For the Ammo, the grip buttons will be highlighted

  • For the Gun, the grip and trigger buttons will be highlighted

  • When holding an item and then hovering over the holster, the controller will fade in with the grip button highlighted

  • Works with the HTC Vive and the Oculus Rift

Chamber System

  • Redid the chamber system so that ammo moves with the gun on recoil. Also eliminates accidental unchambering.

Balance Adjustments

  • Reduced the amount of damage the yellow projectiles deals out

  • The first enemy of each wave always spawns at the same place as the blue box now

Bug Fixes / Enhancements

  • Changed the particle system for pickupable items. They now utilize a spotlight to be better spotted

  • The music slows down and speeds up in relation to the slow motion mechanic

  • The Health Bar is now vertical located on the left side of the screen

  • Added gif of the Run In Place demonstration

  • Touching the Time watches will vibrate the controller

  • Fixed bug where dying will dereference held items, causing items to stick to hands with no way to remove them

Source

Steam News / 7 December 2017

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