Full notes
Full AmaranTime Arena update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
AmaranTime Arena changes
Environment
Replaced basic blocks with City Tower blocks that glow!
Added the unique tower named Quartz Tower!
Controller Highlights
Controllers fade out when you hover over an item
Controllers also use this system for haptic feedback
Depending on the hovered item, the controller will have buttons highlighted to indicate the button to use to interact with the item
For the Ammo, the grip buttons will be highlighted
For the Gun, the grip and trigger buttons will be highlighted
When holding an item and then hovering over the holster, the controller will fade in with the grip button highlighted
Works with the HTC Vive and the Oculus Rift
Chamber System
Redid the chamber system so that ammo moves with the gun on recoil. Also eliminates accidental unchambering.
Balance Adjustments
Reduced the amount of damage the yellow projectiles deals out
The first enemy of each wave always spawns at the same place as the blue box now
Bug Fixes / Enhancements
Changed the particle system for pickupable items. They now utilize a spotlight to be better spotted
The music slows down and speeds up in relation to the slow motion mechanic
The Health Bar is now vertical located on the left side of the screen
Added gif of the Run In Place demonstration
Touching the Time watches will vibrate the controller
Fixed bug where dying will dereference held items, causing items to stick to hands with no way to remove them
Source
Changelog.gg summarizes and formats this update. How we read updates.
