Full notes
Full AmaranTime Arena update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- UI and audio
AmaranTime Arena changes
AmaranTime v1.6 will be available super shortly, with a bunch of updates from lessons learned! This update revolves around interacting with the gun, which admittedly may change in the future. Neverless, here are the updates!
Upgrades
Upgraded Unity to version 5.6.3
Upgraded SteamVR plugin to version 1.2.2
Upgraded Lighting to work with new Unity version. Also provided a nice performance boost
Gun Upgrade
Built my own Gun Pistol Model
Added shiny materials to model. Rotate it to see the sheen!
Non-realistic gun smoke emits from the tip when fired. May change this later.
A “laser sight” is added to help players know where their shots will land. It will only appear when the gun is loaded.
Added Recoil to the Pistol
Fires at the same speed when is slow mo as well.
Ammo Upgrade
Built my own Ammo Model
Also added shiny materials to this model
Ammo Count is now next to the Ammo. It will always be facing the player’s head.
Ammo disappears once the ammo is fully depleted.
New Reloading Mechanic
You must place the Ammo inside the empty space of the Pistol to reload
Or just slap the pistol against the ammo, that works.
Added Chamber and Dechamber sounds.
The ammo auto-ejects when the ammo is fully depleted
Other Features
Added a Horizontal Health Bar. Will convert it to Vertical Health Bar is a future update.
Health UI and Damage Feedback Canvas has been separated.
Damage Feedback Canvas is only enabled when the Player takes damage. Provides a significant performance boost.
Music Thank you Jared Le Doux for the awesome battle music! It’s so freaking amazing!
Source
Changelog.gg summarizes and formats this update. How we read updates.
