This is a little bit embarrassing, but after all this time, we have a huge update for AmaranTime Arena!
Full notes
Full AmaranTime Arena update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition5 changes0 removals
Events
Maps
Balance
Gameplay
UI and audio
addedThis is a little bit embarrassing, but after all this time, we have a huge update for AmaranTime Arena! It’s been an extremely busy year, from going to my first GDC in 2019, to taking this game to Momocon 2019, and finally presenting this game at DreamHack 2019! Just as we were collecting feedback from these events, tweaking game mechanics, and polishing up designs, the Coronavirus hit and pulled the rug a bit. Worry not, we are safe, and we were even able to work on a version of this game for the Oculus Quest, which the release date for that is TBD. This update is pretty big, we have new enemies, a new environment, a new shield mechanic, and new updates to the overall game design! We are nearing the completion of this game pretty soon, but not without a few new updates we have down the pipeline.
changedThank you so much for being here, for being awesome, and for being safe. This Coronavirus straight up just sucks; we hope that this game can entertain you and your friends and family from the real world, to challenge you to move and play in ways you never knew possible, and empower you to be the true badass that you are.
changedHB-1This annoying robot bug will fly erratically around the map, waiting for the perfect time to swoop in and steal life energy from you. It’s small and weak, so only a few pistol shots or sword swipes will kill it!
changedMRTR-1This tank like enemy is big and beefy, but slow. Don’t give it the chance to attack! It will lob a mass of dark energy at you, dealing both direct and splash damage. Avoid these mortar blasts at all costs, or destroy this enemy before it’s too late!
changedGeneral UpdatesReworked how and which enemies spawn in the game, makes the waves much more varied over time!
changedRun In Place ReduxIn order to reduce the amount of times the Run in Place system gets activated, we have decided to use a button press to help with the power activation. In order to slide forward slowly, press the forward button. To sprint, press the forward button while Running in Place.
AmaranTime Arena changes
addedThis is a little bit embarrassing, but after all this time, we have a huge update for AmaranTime Arena! It’s been an extremely busy year, from going to my first GDC in 2019, to taking this game to Momocon 2019, and finally presenting this game at DreamHack 2019! Just as we were collecting feedback from these events, tweaking game mechanics, and polishing up designs, the Coronavirus hit and pulled the rug a bit. Worry not, we are safe, and we were even able to work on a version of this game for the Oculus Quest, which the release date for that is TBD. This update is pretty big, we have new enemies, a new environment, a new shield mechanic, and new updates to the overall game design! We are nearing the completion of this game pretty soon, but not without a few new updates we have down the pipeline.
changedThank you so much for being here, for being awesome, and for being safe. This Coronavirus straight up just sucks; we hope that this game can entertain you and your friends and family from the real world, to challenge you to move and play in ways you never knew possible, and empower you to be the true badass that you are.
changedThis annoying robot bug will fly erratically around the map, waiting for the perfect time to swoop in and steal life energy from you. It’s small and weak, so only a few pistol shots or sword swipes will kill it!
changedThis tank like enemy is big and beefy, but slow. Don’t give it the chance to attack! It will lob a mass of dark energy at you, dealing both direct and splash damage. Avoid these mortar blasts at all costs, or destroy this enemy before it’s too late!
changedReworked how and which enemies spawn in the game, makes the waves much more varied over time!
This is a little bit embarrassing, but after all this time, we have a huge update for AmaranTime Arena! It’s been an extremely busy year, from going to my first GDC in 2019, to taking this game to Momocon 2019, and finally presenting this game at DreamHack 2019! Just as we were collecting feedback from these events, tweaking game mechanics, and polishing up designs, the Coronavirus hit and pulled the rug a bit. Worry not, we are safe, and we were even able to work on a version of this game for the Oculus Quest, which the release date for that is TBD. This update is pretty big, we have new enemies, a new environment, a new shield mechanic, and new updates to the overall game design! We are nearing the completion of this game pretty soon, but not without a few new updates we have down the pipeline.
Thank you so much for being here, for being awesome, and for being safe. This Coronavirus straight up just sucks; we hope that this game can entertain you and your friends and family from the real world, to challenge you to move and play in ways you never knew possible, and empower you to be the true badass that you are.
Now enough of this pity party, you didn’t come here to be reminded of how much things suck, you came here to find out the latest and greatest in this robot blasting mayhem, and we are here to deliver! Feast your eyes below on what we have for AmaranTime Arena this go around!
The Technicalities:
Two New Enemies!
HB-1
This annoying robot bug will fly erratically around the map, waiting for the perfect time to swoop in and steal life energy from you. It’s small and weak, so only a few pistol shots or sword swipes will kill it!
MRTR-1
This tank like enemy is big and beefy, but slow. Don’t give it the chance to attack! It will lob a mass of dark energy at you, dealing both direct and splash damage. Avoid these mortar blasts at all costs, or destroy this enemy before it’s too late!
General Updates
Redesigned the City! Thanks Modesto for the great design here!
Teleport Disk - Players on the Oculus platform will be able to throw the disk farther.
Pistol - Ammo snaps to the chamber position much easier than before, should make reloading a snap!
Reworked how and which enemies spawn in the game, makes the waves much more varied over time!
New Shield Mechanic
Cross your arms to form a field in front of you! You can redirect where the shield faces by moving your crossed arms around. Uncross your arms to lower the shield. This shield is now a part of you throughout the whole entire game.
Time Mechanic Redux
Twist your timewatch so that the watch face is facing up. A hourglass hologram will appear, touch that to slow down time! Once used, you have to wait a certain amount of time before it is useable again.
Run In Place Redux
In order to reduce the amount of times the Run in Place system gets activated, we have decided to use a button press to help with the power activation. In order to slide forward slowly, press the forward button. To sprint, press the forward button while Running in Place.