In this update1
Full notes
Full All Quiet Roads update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
- Balance
- Security
- Performance
All Quiet Roads changes
All Quiet Roads - v5.07 Update
Visuals & UI Enhancements
- Achievement IntegrationCity icons have been added to the central white hex on the map. This directly mirrors the brand-new Steam achievement artwork, making your in-game progress and Steam profile visually unified.
MVT Display Cleanup: To reduce visual clutter and confusion, the Median Vehicle Time (MVT) no longer broadcasts every 500 points. You can now cleanly check your current MVT at any time simply by hovering your mouse over your score.
Quality of Life & Settings
- Unrestricted Atlas MapThe zoom constraints on the main Atlas map have been completely removed. You can now zoom out fully to view the entire map at once. (thanks for the suggestion pastafarian117 )
- Fast Boot OptionAdded a new "Startup Camera Motion" toggle in the game settings. It is enabled by default for the cinematic sweep, but players who want to jump straight into the action can disable it for a faster startup. You can now turn off the opening camera motion.
Gameplay & Tracking
The 4743 Benchmark: For Classic cities, the game now permanently records your MVT at the exact moment you hit a raw score of 4743. Your lowest MVT at this specific benchmark will now always be displayed in the city overview panel.
Pattern Mode Iterations: Deployed numerous under-the-hood changes and balance tweaks to Pattern mode as it continues to evolve.
- Bridge BugsRepaired a couple of bad bugs that made bridges that could not be removed.
- Exploitremoved a scoring exploit related to misbehaving bridges.
Under the Hood
- Codebase OptimizationRemoved all remaining vestiges of the legacy main menu system, ensuring a smoother, more performant backend.
Source
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