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- Aliosso
Patch 1.0.3
Hi there! Another small but meaningful update is here to smooth things out and improve the overall experience. Thank you all for the reports and feedback, it truly helps shape the game ːsteamhappyː Fixes Yohlon Timing:…
Announcement8 changesFixGameplay - Aliosso
Patch 1.0.2
Hi there! Another update is here to keep the gears turning. A huge thank you to everyone in the community for the continued feedback and bug reports ːsteamhappyː. Bug Fixes Prayer Discovery: Fixed a bug that prevented p…
Announcement10 changes2 numericFix - Aliosso
Patch 1.0.1
Hi there! First of all, thank you for the love and support you have shown for the game. We are greatly heartened by the reception so far! Bug Fixes Deck unlocking bug: Fixed a bug where returning to the menu instead of…
Patch notes6 changesFixGameplay - Aliosso
Aliosso is OUT
Aliosso is finally out! It's been quite a journey, and we are super excited to see what kind of funky builds you come up with, and to what extent you will make those numbers go up. Over the next few days, we’ll be close…
Announcement - Aliosso
Aliosso RELEASING on the 30th!
Aliosso is coming out very soon! It's been quite a journey, and we are super excited to share the game with you. See you in a week, and don't forget to tell your friends!
Announcement - Aliosso
New Year New Demo
It's been a while! We have been busy finishing the game (almost there!), and decided it would be a good time to release a new version of the demo. The new version contains a lot of quality-of-life changes, along with UI…
Patch notes1 changeUI/audio - Aliosso
Patch 1.6 & VOTE FOR US at #FirstImpression event
We’re happy to announce that we’re taking part in the #FirstImpression event by StakSense! In this event, gamers create tier lists of proposed game trailers—and by doing so, also enter a contest for some sweet rewards (…
Event4 changesFixBalance - Aliosso
You'll never guess who made it into the the demo
First of all, thank you for trying out the game during the festival! ːsteamthumbsupː Since this train has no brakes, we decided to follow up by patching in Kagu, to allow players to experience how different character ti…
Announcement7 changesFixMaps - Aliosso
We just ruined the game… or made it 1000% better
TLDR: at the bottom :). Our last post (two months ago!) promised some news about the future of the release. We lied! For a long while, we weren't satisfied with dice as the engine of the gameplay. While on the surface t…
Announcement6 changesFixGameplay - Aliosso
Announcing an announcement
We'll be releasing some major news (and a BIG demo update) for the Ukrainian Games Festival, which starts next week on the 14th of August. We're excited to show you what we have been working on, but I won't say more for…
Announcement - Aliosso
Of saves and seeds
Hi there! Today, we're releasing a new demo update along with some development news. TLDR: save system, seeded runs, reworked character selection screen, new biome and balance & bug fixes. We finally found the time to i…
Announcement6 changesGameplayBalance - Aliosso
Card Unlocks Update & Looking Ahead
This update is a mix of demo content and progress on the game's full version. Take a peek at what's coming in the full release—or find out why it's worth revisiting the demo. Card Unlocks (part of the demo) Some familia…
Event6 changesGameplayBalance - Aliosso
The Kagu update
News We're excited to bring you a new character, new content, and card editions that add some side effects to cards. New Character Kagu is the venerable shaman of the Crab Clan, he who yells at clouds for thunderous eff…
Patch notes5 changesGameplayBalance - Aliosso
Thank you
Thank you for playing the demo—we hope you had a great time during the Next Fest! We've been carefully reviewing all your feedback, whether through the in-game form or the forums, and we truly appreciate your insights.…
Announcement1 changeGameplay - Aliosso
Play the demo!
We'll keep this nice and short: the demo is finally out, go play it! See you at the Next fest folks!
Announcement - Aliosso
Playtest 7.0
News This playtest introduces new cards, new dice, and the concept of level for a die face. Red runes are used to level up said faces. Cards, dice, and runes no longer give Power directly, but provide either Tak or Ni.…
Patch notes4 changesGameplay






