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Steam News15 September 20259mo ago

Patch 1.6 & VOTE FOR US at #FirstImpression event

We’re happy to announce that we’re taking part in the #FirstImpression event by StakSense!

Full notes

Full Aliosso update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition1 change0 removals
  • Events
  • Balance
  • UI and audio
changedWe’re happy to announce that we’re taking part in the #FirstImpression event by StakSense ! In this event, gamers create tier lists of proposed game trailers—and by doing so, also enter a contest for some sweet rewards (like free games 👀).
fixedThe concept of attacks having a fixed number of strikes, modified by certain signets and cards, has been removed. It didn't bring enough to the table for the added complexity it introduced. For example, we didn’t like how fighting 3 enemies with only 2 strikes per attack forced a 2-turns battle, even when your power far exceeded their combined HPs. From now on, any overkill damage (power) will be used to strike another target, and so on. This way, scoring a power value higher than the combined HPs of the enemy team will lead to winning the battle on the first turn.
addedReworked Cards * Ammonite's Avarice : Adds gold after every battle. Reduces hand size by 1. * Puzzle of Steel : If you have full HP, x3 Ni. * Tiger Fang : x1.5 Ni. * Reworked Editions * Windborn Edition : x1.5 Ni. * Reworked Signets * Painted Signet : Tile Vases only have transform options. * Adjusted Cards * Spare Talon : Increases the Tak value of each triggered tile by 4 (was 2). * Scavenger : Gain 20 Tak for every rune sold during the run (was 10).
fixedFixed a bunch of pesky UI bugs (thanks for reaching out and reporting these 💛). * We’re pushing toward an Early Access release SOON ™. Stay tuned!

Aliosso changes

changedWe’re happy to announce that we’re taking part in the #FirstImpression event by StakSense ! In this event, gamers create tier lists of proposed game trailers—and by doing so, also enter a contest for some sweet rewards (like free games 👀).
fixedThe concept of attacks having a fixed number of strikes, modified by certain signets and cards, has been removed. It didn't bring enough to the table for the added complexity it introduced. For example, we didn’t like how fighting 3 enemies with only 2 strikes per attack forced a 2-turns battle, even when your power far exceeded their combined HPs. From now on, any overkill damage (power) will be used to strike another target, and so on. This way, scoring a power value higher than the combined HPs of the enemy team will lead to winning the battle on the first turn.
addedReworked Cards * Ammonite's Avarice : Adds gold after every battle. Reduces hand size by 1. * Puzzle of Steel : If you have full HP, x3 Ni. * Tiger Fang : x1.5 Ni. * Reworked Editions * Windborn Edition : x1.5 Ni. * Reworked Signets * Painted Signet : Tile Vases only have transform options. * Adjusted Cards * Spare Talon : Increases the Tak value of each triggered tile by 4 (was 2). * Scavenger : Gain 20 Tak for every rune sold during the run (was 10).
fixedFixed a bunch of pesky UI bugs (thanks for reaching out and reporting these 💛). * We’re pushing toward an Early Access release SOON ™. Stay tuned!

We’re happy to announce that we’re taking part in the #FirstImpression event by StakSense! In this event, gamers create tier lists of proposed game trailers—and by doing so, also enter a contest for some sweet rewards (like free games 👀).

Give our trailer some love and help shape its place in the rankings!

Patch Notes

The concept of attacks having a fixed number of strikes, modified by certain signets and cards, has been removed. It didn't bring enough to the table for the added complexity it introduced. For example, we didn’t like how fighting 3 enemies with only 2 strikes per attack forced a 2-turns battle, even when your power far exceeded their combined HPs. From now on, any overkill damage (power) will be used to strike another target, and so on. This way, scoring a power value higher than the combined HPs of the enemy team will lead to winning the battle on the first turn.

  • * Reworked Cards

    • * Ammonite's Avarice: Adds gold after every battle. Reduces hand size by 1. * Puzzle of Steel: If you have full HP, x3 Ni. * Tiger Fang: x1.5 Ni.

    * Reworked Editions

    • * Windborn Edition: x1.5 Ni.

    * Reworked Signets

    • * Painted Signet: Tile Vases only have transform options.

    * Adjusted Cards

    • * Spare Talon: Increases the Tak value of each triggered tile by 4 (was 2). * Scavenger: Gain 20 Tak for every rune sold during the run (was 10).

Other Changes

  • * Fixed a bunch of pesky UI bugs (thanks for reaching out and reporting these 💛). * We’re pushing toward an Early Access release SOON ™. Stay tuned!

Source

Steam News / 15 September 2025

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