Full notes
Full Aliosso update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Balance
- Gameplay
Hi there! Another update is here to keep the gears turning. A huge thank you to everyone in the community for the continued feedback and bug reports ːsteamhappyː.
Bug Fixes
- Prayer DiscoveryFixed a bug that prevented prayers from being discovered in certain scenarios.
- Chiseler TargetingFixed an issue where the "Chiseler" tile would incorrectly target the wrong tile upon activation.
- Infinite Djinn AchievementFixed a bug where defeating the Djinn in Infinite Mode would sometimes fail to trigger the achievement.
Balance Changes
- To the Limit (Nerf)Rarity decreased from Rare to Uncommon .
- Gut Buddy (Nerf)the provided Ni was reduced from 4 to 3 .
- Laughing Relic (Nerf)Scaling reduced; now gains 0.25 xNi (down from 0.50) when selling an Uncommon or Rare card.
- Floating Scimitar (Nerf)Damage reduced from 8 to 6 .
Keikaku (Adjustment): Now explicitly incompatible with Canyons' Echo to prevent unintended interactions.
Chiseler (Buff): Tak value increase for triggered tiles has been doubled, from 4 to 8.
Mechanical Deity (Rework): The boss passive has been overhauled. Instead of removing runes from triggered tiles, it will now deal 1 damage to you for every tile with a rune that triggers. Watch your health!
Lion's Strength: This prayer is now more versatile and can be used outside of battle.
Progression & Quality of Life
Difficulty Unlocks: Winning a run on "Djinn's Fury" (max difficulty) will now automatically unlock the first 5 difficulties for all other decks of that same character. Special thanks to BERS and Fbarok for input on this!
Completionist Achievement: This now requires all decks to be unlocked to trigger.
- New VisualsThe Djinn's Curse icon has been updated. Thanks to oks for contributing such a sleek design!
Source
Changelog.gg summarizes and formats this update. How we read updates.
