In this update6
Full notes
Full Aliosso update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
Aliosso changes
This update is a mix of demo content and progress on the game's full version. Take a peek at what's coming in the full release—or find out why it's worth revisiting the demo.
Card Unlocks (part of the demo)
Some familiar cards are now part of a new unlock system — giving seasoned players something fresh to chase, and newcomers a smoother learning curve. Each locked card has its own unique requirement, turning unlocking them into a game of its own. Head to the Collections menu to track your progress and see what it takes to unlock them all.
New Yellow Runes (part of the demo)
Savagery: Sets the selected Support die face to a random symbol face from its die type (if any).
New Sphinx Runes (part of the demo)
Perch: Makes a random card Windborn, destroys all other cards.
Magnificence: Sets the selected Support die face to the highest numeric face among your dice.
Reactivity: When the die rolls on this face, trigger it.
Ascension: All your Attacks and Abilities gain 1 level.
Pandemonium: Applies Random Roll to all faces of the selected Support die.
Recast: Select 2 dice, the left die becomes a copy of the right die, -5 Max HP.
New Character: Yohlon (not part of the demo)
We're done implementing Yohlon, the Turtle Clan's master ranger, a hardened scout who thrives in exploring the ever-shifting desert.
Yohlon won't be part of the demo, but here's a look at his attacks and skills.
Quick Shot: Strikes 2 random enemies.
Barrage: Strikes 2 random enemies (Level up: Strikes 1 more enemy every 2 levels).
Opening Shot: Strikes 2 random enemies. On the first turn, grants double Tak and Ni.
- Poisonous ArrowStrikes 2 random enemies. If available, consumes all Rerolls and applies Poison stacks equal to Power with the first strike.
Speed Runner: +10 Tak for each visited scenario.
Dodge: Gain 1 stack of Dodge, set this face to Smooth Landing.
Smooth Landing: Set this face to Dodge.
- Snake's PactIf available, consumes 1 Reroll and applies Snake's Shedding to the Support die on the left.
Dice Dance: Triggers a random Support die.
Ranger Bounty: Applies n (level) stacks of Ranger Bounty to a random enemy.
Aim: Applies Aimed to the target enemy. Unlockable Content and a Peek Behind the Curtain
Aimed: Your attacks will prioritize this target for this turn.
Wanderer's Quiver Mastery: Find Canyons, Caverns, Ruins more often.
Pathfinding: Shadow King: When set, the next scenarios will include a Shadow King.
Finders Keepers
If in Desert : +10 Tak.
If in Canyons
add 4 gold.
If in Caverns
add a random yellow rune.
Pathfinding: Lost Sphinx Vase: When set, the next scenarios will include a Lost Sphinx Vase.
Pathfinding: Lost Signet: When set, the next scenarios will include a Lost Signet.
New Biome: Caverns (not part of the demo)
We have been working on a new biome, the caverns. Like the canyons, it's a 3-battles-in-a-row area with a special reward on completion. As expected, it has its own mobs and bosses! This will not be included in the demo for the foreseeable future.
Miscellaneous Changes
Enemies that inflict bleeding or poison on attack will now display so next to their damage intent.
Cards and dice that were previously emitting a "!" on trigger now emit the specific amount of Tak or Ni they provide.
The order of triggering of dice in some complex cases has been adjusted.
As usual, some work has gone into better balancing cards and ice.
Source
Changelog.gg summarizes and formats this update. How we read updates.
