Full notes
Full Alien Swarm: Reactive Drop update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Maps
Alien Swarm: Reactive Drop changes
It's 2025, and to start the year off we have a pile of community-requested fixes!
Commanders searching for anomalous materials together may find them quicker.
Added convar rd_chat_item_messages to opt out of messages about players obtaining items such as medals and crafting materials. (Suggested by Ax-now)
Fixed commanders who opted into phase 2 but not phase 1 not being able to see certain informational UI elements in menus.
- Jacob's RestDeima Surface Bridge: Removed marine hints from an out of bounds area. (Reported by typical russian)
Jacob's Rest: Deima Surface Bridge: Extended triggers on the bridge upwards to avoid players being able to accidentally jump jet over them and have infinite spawners never turn off. (Reported by WTF-8)
- Jacob's RestDeima Surface Bridge: Added an incorporeal ceiling in first and third person over the building where the first hack occurs.
- Jacob's RestRydberg Reactor: Fixed missing rangers during the final holdout. (Reported by WTF-8)
- Jacob's RestRydberg Reactor: Fixed a spot where marines could jump jet to their death. (Reported by WTF-8)
Jacob's Rest: Rydberg Reactor: Extended escape area to the entire area beyond the last door. (Reported by typical russian)
- ReductionSilent Station: Fixed missing aliens during the final holdout. (Reported by WTF-8)
- ReductionFallen City: Fixed a potential soft lock when skipping the skyscraper. (Reported by WTF-8)
- ReductionStowaway: Fixed the door opening sequence at the start of the mission being delayed if the door was not damaged. (Reported by WTF-8)
- ReductionInevitable Escalation: Fixed a spot where marines could die while watching the final cutscene. (Reported by WTF-8)
- Area9800Landing Zone: Fixed the exit being accessible via jump jets before the door is open. (Reported by WTF-8)
- Area9800Power Plant's Cooling Pump: Fixed the escape area not being treated as an escape area until all other objectives were completed.
- Lana's EscapeLana's Vents: Fixed marine bots taking an unexpectedly long path. (Reported by WTF-8)
- Lana's EscapeLana's Maintenance: Fixed an invisible wall with grenade collision at the northeast end of the map when the camera is rotated. (Reported by WTF-8)
- Operation CleansweepU.S.C. Medusa: Added protection against the doors of the main elevator getting stuck.
- BioGen CorporationBioGen Labs: Fixed tech marine requirement not being properly removed after the last hack. (Reported by WTF-8)
- Research 7Jericho Mines: Fixed hitbox for lava being too large. (Reported by WTF-8)
- Tilarus-5Yanaurus Mine: Fixed an invisible wall with grenade collision. (Reported by WTF-8)
- Tilarus-5Forgotten Factory: Fixed a broken door suggesting players weld it. (Reported by WTF-8)
- Tilarus-5SynTek Hospital: Fixed a broken door suggesting players weld it. (Reported by WTF-8)
Source
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