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Full notes
Full Alien Swarm: Reactive Drop update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Balance
- Gameplay
- UI and audio
- Maps
- Workshop
Alien Swarm: Reactive Drop changes
It's December, and that means it's time for the monthly update!
There's a message here, addressed to you.
M868 Flamer Unit: Adjusted friendly fire damage and duration on normal friendly fire difficulty. (Thanks, ModdedMarionette).
Hardcore friendly fire is unchanged.
Friendly fire with a flamethrower now once again ignites immediately.
Damage now scales up linearly rather than slower at the start and faster at the end of the burn duration.
Afterburn duration is decreased by the amount of time since the previous friendly fire incident, minus two seconds.
Maximum afterburn duration is 100%, and minimum is 18.75%.
This means the minimum burn time for friendly fire with default game rules is: Easy: 1.125s, Normal: 1.5s, Hard: 2.25s, Insane and Brutal: a little over 2.8s.
Afterburn from friendly fire is now counted as friendly fire in mission statistics.
- ChainsawLag compensation is now disabled by default. (Suggested by WTF-8).
Bot marines will use guns rather than melee when they have been damaged by multiple enemies in quick succession. (Suggested by WTF-8).
Sentries that have ammo remaining now revert to box form when they are destroyed rather than being completely lost.
Added several functions to the Director VScript interface for querying the list of NPC types. See the Valve Developer Community wiki for details. (Suggested by ModdedMarionette).
Entities that push such as doors and trains now deal damage to non-boss aliens they are unable to push.
Fixed a texture reference count issue with the LanguagePreference material proxy. (Reported by mutezero).
Marine reservation time is now 2 seconds after an instant restart rather than the 30 seconds that a full map load provides. (Suggested by WTF-8).
Added a new main menu background themed after the Nam Humanum campaign. (Thanks, mfz).
The IAF needs you!
Alien Swarm: Reactive Drop will always be free, but that doesn't mean it doesn't take a lot of work from a lot of talented volunteers to make. If you can, consider making content for the Steam Workshop, reporting bugs, proposing code improvements, translating the game into your language, or sending a dollar to one of the people who made Alien Swarm: Reactive Drop possible. The IAF thanks you for your continued service, Commander.
Source
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