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Steam News1 November 20258mo ago

AS:RD Update - November 1, 2025 "Cone of Fire"

Highlights Added a SynTek Residential themed main menu background. The camera feeds that display behind briefing have less static and are less distracting. Many guns are now more accurate while crouching.

In this update3

Full notes

Full Alien Swarm: Reactive Drop update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes1 addition7 changes1 removal
  • Gameplay
  • Balance
  • Performance
  • Fixes
  • Maps
  • Server
addedHighlightsAdded a SynTek Residential themed main menu background.
changedWeaponsWeapon recoil has been changed on several guns. A coding error was previously causing "flattened" recoil to work differently when aiming north or south versus east or west.
changedWeaponsK80 Personal Defense Weapon: Normal spread: 03° × 03° → unchanged. Crouch spread: 03° × 03° → 01° × 01°.
fixedMission ImprovementsJacob's Rest: Cargo Elevator: Fixed some flickering on the exit door of the elevator.
fixedMission ImprovementsJacob's Rest: Deima Surface Bridge: Fixed some drone spawn locations on the bridge that resulted in stuck aliens.
changedMission ImprovementsJacob's Rest: Deima Surface Bridge: Improved Onslaught spawning around the end of the bridge.

Alien Swarm: Reactive Drop changes

addedAdded a SynTek Residential themed main menu background.
changedWeapon recoil has been changed on several guns. A coding error was previously causing "flattened" recoil to work differently when aiming north or south versus east or west.
changedK80 Personal Defense Weapon: Normal spread: 03° × 03° → unchanged. Crouch spread: 03° × 03° → 01° × 01°.
fixedJacob's Rest: Cargo Elevator: Fixed some flickering on the exit door of the elevator.
fixedJacob's Rest: Deima Surface Bridge: Fixed some drone spawn locations on the bridge that resulted in stuck aliens.

Highlights

  • Added a SynTek Residential themed main menu background.

  • The camera feeds that display behind briefing have less static and are less distracting.

  • Many guns are now more accurate while crouching.

Weapons

Weapon recoil has been changed on several guns. A coding error was previously causing "flattened" recoil to work differently when aiming north or south versus east or west.

  • 22A3-1 Assault Rifle: Normal spread: 03° (wide) × 03° (tall) → unchanged. Crouch spread: 03° × 03° → 01° × 01°.

  • 22A4-2 Combat Rifle: Normal spread: 03° × 03° → unchanged. Crouch spread: 03° × 03° → 01° × 01°.

  • 22A5 Heavy Assault Rifle: Normal spread: 15° × 03° → unchanged. Crouch spread: 06° × 03° → 06° × 01°.

  • 22A7-Z Prototype Assault Rifle: Normal spread: 03° × 03° → unchanged. Crouch spread: 03° × 03° → 01° × 01°.

  • 50CMG4-1: Normal spread: 20° × ~2.5° (broken!) → 20° × 10°. Crouch spread: 20° × ~2.5° (broken!) → 10° × 05°.

  • IAF Medical SMG

    Normal spread: 15° × ~2.5° (broken!) → 15° × 03°.

    Crouch spread

    06° × ~1.5° (broken!) → 06° × 01°.

  • IAF Minigun

    Normal spread: 15° × ~2.5° (broken!) → 15° × 03°.

    Crouch spread

    06° × ~1.5° (broken!) → 06° × 01°.

  • K80 Personal Defense Weapon

    Normal spread: 03° × 03° → unchanged.

    Crouch spread

    03° × 03° → 01° × 01°.

  • M42 Vindicator

    Normal spread: 22° × 22° → 22° × 12°.

    Crouch spread

    22° × 22° → 16° × 06°.

  • Model 35 Pump-action Shotgun

    Normal spread: 22° × 22° → 22° × 12°.

    Crouch spread

    22° × 22° → 16° × 06°.

  • PS50 Bulldog

    Normal spread: 15° × ~2.5° (broken!) → 15° × 03°.

    Crouch spread

    06° × ~1.5° (broken!) → 06° × 01°.

  • S23A SynTek Autogun

    Normal spread: 07° × 07° → 07° × 03°.

    Crouch spread

    07° × 07° → 04° × 01°.

Mission Improvements

  • Jacob's Rest: Cargo Elevator: Made the ceiling of the elevator slightly transparent to help with camera rotation.

  • Jacob's RestCargo Elevator: Fixed some flickering on the exit door of the elevator.
  • Jacob's RestDeima Surface Bridge: Fixed some drone spawn locations on the bridge that resulted in stuck aliens.
  • Jacob's RestDeima Surface Bridge: Improved Onslaught spawning around the end of the bridge.
  • Research 7Illyn Forest: Removed parasites from out-of-bounds eggs to improve performance. Improved alien navigation around first biomass. Fixed marines may get stuck there as well.
  • Research 7Jericho Mines: Removed parasites from out-of-bounds eggs to improve performance.
  • Tears for TarnorAbandoned Maintenance Tunnels: Fixed aliens getting stuck around the laser.
  • Tears for TarnorOasis Colony Spaceport: Fixed a xenomite spawn location in the control room that wasn't working. Fixed harvester moving to unreachable area near map end.
  • Tilarus-5Arctic Infiltration: Fixed misleading collisions around the first airlock.
  • Tilarus-5Communication Center: Fixed some rare crashes and improved visuals.
  • Lana's EscapeLana's Maintenance: Fixed there sometimes not being enough hackable panels to fix the bridge.
  • Lana's EscapeLana's Bridge: Minor performance improvements. Improved visuals of out-of-bounds cannon.
  • Paranoia: Hostile Places: Minor visual improvements.

  • ParanoiaHigh Tension: Fixed some instances of the ground flickering.
  • ParanoiaCrucial Point: Reduced terrain complexity that did not affect gameplay or visuals for slightly faster load time.
  • Nam HumanumPlatform XVII: Fixed onslaught aliens spawning in midair along the platform track.
  • Nam HumanumGroundwork Labs: Fixed marines after the first eight (in special game modes with more than eight marines) getting stuck at the start.
  • Nam HumanumGroundwork Labs: Fixed a performance hitch when approaching the central area in multiplayer.
  • ReductionFallen City: Fixed a fire near some eggs at the end of the mission being very slow to ignite.
  • DM DesertFixed obstacles being tinted dark blue.
  • Reduced networking traffic by optimizing prop_ragdoll on the following maps:

    • Jacob's Rest: Landing Bay

    • Jacob's Rest: SynTek Residental

    • Nam Humanum: Platform XVII

    • Paranoia: Close Contact

    • Paranoia: Crucial Point

    • Research 7: Jericho Mines

    • Tears for Tarnor: Insertion Point

    • Tilarus-5: Arctic Infiltration

    • Tilarus-5: Syntek Hospital

Source

Steam News / 1 November 2025

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