In this update6
Full notes
Full Alien Swarm: Reactive Drop update
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What changed
- Gameplay
- Balance
- Fixes
- Maps
- Workshop
- UI and audio
Alien Swarm: Reactive Drop changes
- Deathmatchmode
It wouldn't be an Alien Swarm: Reactive Drop anniversary update without a shipload of fixes!
Missions
Jacob's Rest: Landing Bay: A crate in the welding tutorial room no longer allows bullets and grenades to pass through.
Jacob's Rest: Deima Surface Bridge: The Bloodhound no longer does friendly fire damage.
Jacob's Rest: Deima Surface Bridge: Moved the forklift and box on the bridge slightly so they are no longer hovering in the air.
Jacob's Rest: Sewer Junction B5: Extended the escape area to include the southeast corner of the breach.
Jacob's Rest: Timor Station: The Bloodhound no longer does friendly fire damage.
- Jacob's RestTimor Station: Fixed parasites walking on air at the final hack if a small bridge wasn't extended.
- Jacob's RestTimor Station: Fixed tech requirement staying active during data download.
- Jacob's RestTimor Station: Removed the delay for opening doors after power activation.
- Area 9800Wastelands: Fixed marines being able to be thrown upwards into a deadly fall by shieldbugs during the final gauntlet.
- Area 9800Wastelands: Fixed tech requirement staying active during data download.
Operation Cleansweep: Storage Facility: Some barrels are no longer marked as debris and can be used for cover.
Operation Cleansweep: Landing Bay 7: Cleaned up invisible walls in the final area.
- Operation CleansweepLanding Bay 7: Added lights and instructor hints to make it clearer where the escape area is.
- Operation CleansweepLanding Bay 7: Fixed tech requirement staying active during data download.
- Research 7Transport Facility: Fixed walls turning invisible at certain camera rotations.
- Research 7Jericho Mines: Fixed an invisible hole the floor near the laser.
Tears for Tarnor: Insertion Point: Moved satelite dishes slightly to avoid them obstructing the view while inside the outpost.
Tears for Tarnor: Abandoned Maintenance Tunnels: Replaced the broken window laser bypass route with stairs.
Tears for Tarnor: Abandoned Maintenance Tunnels: The laser is now red because red lasers are more scary-looking. (Please stop walking into the laser.)
- Tears for TarnorAbandoned Maintenance Tunnels: Added CAUTION signs surrounding the path that goes through the laser.
- Tears for TarnorSpaceport: Fixed tech requirement staying active during data download.
- Tilarus-5Arctic Infiltration: Fixed tech requirement staying active during data download.
Tilarus-5: Yanaurus Mine: Expanded the area that counts as being on the elevator for starting it moving.
Tilarus-5: Forgotten Factory: The Bloodhound no longer does friendly fire damage.
- Tilarus-5Forgotten Factory: Fixed the elevator being blocked by dropped weapons.
- Tilarus-5Communication Center: Fixed tech requirement staying active during data download.
Lana's Escape: Lana's Complex: Extended escape area to be more intuitive.
- ParanoiaUnexpected Encounter: Fixed tech requirement staying active during data download.
- Nam HumanumPlatform XVII: Fixed platform being blocked from moving when marines stood in certain locations.
- Nam HumanumPlatform XVII: Fixed bot marines being left behind in some cases.
- BioGen CorporationOperation X5: Fixed tech requirement staying active during data download.
- ReductionOperation Sandstorm: Fixed strange terrain rendering near north-west objective.
Reduction: Operation Sandstorm: The entry ship can no longer be destroyed by marines.
- BunkerRemoved a misplaced kill plane above the starting and ending rooms.
Reversed Cargo Elevator: Expanded the area that counts as being on the elevator for starting it moving.
Weapons
M42 Vindicator: Made grenade visual effects more resilient against packet loss.
- Model 35 Pump-action ShotgunFixed reloading automatically when firing a double blast even if automatic reload was disabled.
- M868 Flamer UnitFixed reloading automatically while shooting extinguisher even if automatic reload was disabled.
- M868 Flamer UnitFixed the flamer appearing to fire while empty when automatic reload was disabled if there was only 1 unit of flamer fuel remaining.
Models
- ForkliftUpdated the physics mesh.
- ContainerloadAdded a physics mesh for cargo containers.
Misc
Fixed jittery movement of spotlight glows.
Added cl_showspectators convar.
Added Die() vscript function to inhabitable NPCs.
Added "friendlyfire" property to sentry tops in Hammer.
Removed and reverted the rd_drone_flinch_resets_attack convar.
Added support for the "Back" command on the settings screen for custom UI reskins.
Infection Deathmatch
Fixed scripts breaking upon new round start.
If you are still experiencing issues, please contact ModdedMarionette.
The IAF needs you!
Alien Swarm: Reactive Drop will always be free, but that doesn't mean it doesn't take a lot of work from a lot of talented volunteers to make. If you can, consider making content for the Steam Workshop, reporting bugs, proposing code improvements, translating the game into your language, or sending a dollar to one of the people who made Alien Swarm: Reactive Drop possible. The IAF thanks you for your continued service, Commander.
Source
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