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Full Alex & Arty update
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What changed
- Gameplay
- Server
Alex & Arty changes
Hi, Gamers!
RolldBox Games development team Today with Ferran, one of our Co-Founders, as well as the Game Designer and Creative Director of the studio at RolldBox Games 👋
How do we build the environment in our games? We like them to have storytelling delivered right through the environment —that's key. Everything is placed and created with a specific reason for being. This is what we call"Environmental Storytelling."Want to dive deeper?
Today, we'll give you a quick breakdown!
Inside the Development Process
In the previous devlog, we talked a bit about the ship, Talaria, which is how Alex arrived at Gladness. We will gradually uncover what makes Talaria interesting, and today we want to show you Alex’s personal space. We imagine it as a place full of details from his travels and activities, where he also keeps his photos and memories.
What do you imagine you’ll find there? You’ll be able to discover it through the game and the experiences he will live, and we leave you here with a slightly “fast” navigation of what it contains… let’s see what you can identify!
Sneak Peek of Upcoming Content
Where does Alex spawn in at the very beginning? Surprise, surprise: Luther IV Complex on Foundry K! It’s a minimalist industrial facility that features several areas: labs, drone hangars, and loads more specialized functional spaces.
But what the heck happened to all of it?
More to share
We are working hard to make sure the game runs super smoothly on both PC and Steam Deck! You’ll be able to fine-tune the product for your specific device, and we want you to get the absolute most out of the Alex & Arty experience!
See you in the next Devlog with more and better!
Don’t forget to join our Discord server. Let us know what you’d like us to talk about next from there!
See you in Gladness!
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