In this update5
Full notes
Full Alaloth: Champions of The Four Kingdoms update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- Fixes
- Performance
- UI and audio
Alaloth: Champions of The Four Kingdoms changes
CHANGELOG
Added
Added new difficulty choices at character creation: Story, Adventurer, Champion, Legend of the Kingdom.
Added new quests, along with their NPCs and Quest Items: “Worthy of a King” and “Family Memories”.
Added two Ranged Vendors, one in Bra'Na-Mier and one in The Portcullis.
Added new Unique items with empty gem sockets, distributed across vendor stocks and lootable objects in various locations: Leafrunner Driftwalk Dustpath Clanwall Anvilmark Windveil Swiftbloom Siegebreak Lashguard Hookedge Sunpoint Longreach Stormguard Linebreaker Stonewrath Titanmaw Gravewind Dawncleaver Blizzard Edge Final Blow Gut Hunger Glimmerfang Turning Wind Syraen Hidden Bloom Tunnel Fang Crestfall Open Wound Petalcleave Ravagecleave Deep Weight
Changed
The “Primal” questline has been adjusted to make it easier for players to track down its key characters and follow the events of the story. No spoilers! A new self-assigned quest, “No Honor Among Thieves”, is now available under specific conditions. Keep your eyes open...
Rebalanced the player Spells, reducing their direct damage at the highest levels and slightly buffing player summons stats. List of affected skills: Curse Eldritch Pull Meteor Strike Pull of the Void Pulse Shot Shadow Spike Sigil of Judgement Sigil of Ruin Bedrock Eruption Blade of Cinder Chain Lightning Earthquake Flaming Tempest Froststrike Overcharge Stone Burst Thunderbolt Winter’s Grasp Wrath of Pyre Affliction Banish Undead Holy Fire Soul Beacon Spirit Mark Bohai’s Hand Force Wave Radiant Wisp Ranger’s Catch Ravenous Swarm Shapeshifting Snare Shot Thorntrap Demonic Gate Summon Undeads Summon Air Elemental Summon Fire Elemental Summon Earth Elemental Summon Water Elemental Guardian Spirit Summon Familiar
Fixed
Fixed epic “Sylvan Bow” model to use the same one shown in the card/icon.
Minor performance tweaks
Updated loc for unofficially supported languages
Fixed the cooldown for standard attack of bows and throwing knives not being affected properly by “Ranged Cooldown” buffs.
Fixed navigation mesh in “Aethrakar”.
Fixed glitched graphic background elements in Whitewind.
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Source
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