Spellcraft is coming, more updates, more surprises, a big year ahead!
Hello Champions! Easter was yesterday, hope you all had a great day with your families. And if you were working, I hope it treated you well regardless.
Full notes
Full Alaloth: Champions of The Four Kingdoms update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes4 additions3 changes0 removals
Balance
Gameplay
Store
Events
changedEaster was yesterday, hope you all had a great day with your families. And if you were working, I hope it treated you well regardless. We’re still off at the studio today, so I’m taking the chance to sit in the garden with my laptop and write this. March has been an incredible month for Alaloth, the best one we’ve ever had, excluding Early Access launch and 1.0 launch . Looking back at it now, years later, it’s even clearer how much circumstances slowed us down back then… and yet, despite everything, we managed to build something that still feels unique on the market. Lately, I’ve seen more people talking about “isometric soulslikes.” Funny how that started happening well after us.
addedAlaloth carried the studio on its shoulders . Update after update, it kept growing, and it allowed us, with the new year, to finally structure ourselves a bit. What used to be a small team of 6 is now close to 20, and still growing.
addedGamera, Alaloth, and everything around them have found a new home in the past months . That gave us the chance to start building real plans around the world of Plamen. Plans that became real with Balefire first, and Northwind after that. Those updates brought the game to version 1.4, closing a long phase of balancing based on your feedback.
addedAlso, the Rimeward Set is available on Steam! An armor inspired by our latest update. Nothing fancy to announce around it, just something we put together to add a bit more flavor to the experience. If anything, picking it up is also a simple way to support the team while we keep working on everything that’s coming next.
changedhttps://store.steampowered.com/app/3756420/Alaloth_Champions_of_The_Four_Kingdoms__Rimeguard_Set/ But could we stop there? Of course not.
addedWe already talked about the DLC: we have a release window, and we’re hard at work on it. The announcement will come at the right time, likely tied to one of the summer events, as it should be. In the meantime, there’s more. Our biggest system-focused update is already in development and Spellcraft will push Alaloth toward its 2.0 version , bringing a massive round of fixes, extra polishing, and a long list of community requests finally fulfilled. On top of that, we’re revisiting magic, first introduced with Arcane Arts , improving it further thanks to your feedback, especially in the endgame, where mage builds have been a bit too strong compared to some melee options.
Alaloth: Champions of The Four Kingdoms changes
changedEaster was yesterday, hope you all had a great day with your families. And if you were working, I hope it treated you well regardless. We’re still off at the studio today, so I’m taking the chance to sit in the garden with my laptop and write this. March has been an incredible month for Alaloth, the best one we’ve ever had, excluding Early Access launch and 1.0 launch . Looking back at it now, years later, it’s even clearer how much circumstances slowed us down back then… and yet, despite everything, we managed to build something that still feels unique on the market. Lately, I’ve seen more people talking about “isometric soulslikes.” Funny how that started happening well after us.
addedAlaloth carried the studio on its shoulders . Update after update, it kept growing, and it allowed us, with the new year, to finally structure ourselves a bit. What used to be a small team of 6 is now close to 20, and still growing.
addedGamera, Alaloth, and everything around them have found a new home in the past months . That gave us the chance to start building real plans around the world of Plamen. Plans that became real with Balefire first, and Northwind after that. Those updates brought the game to version 1.4, closing a long phase of balancing based on your feedback.
addedAlso, the Rimeward Set is available on Steam! An armor inspired by our latest update. Nothing fancy to announce around it, just something we put together to add a bit more flavor to the experience. If anything, picking it up is also a simple way to support the team while we keep working on everything that’s coming next.
changedhttps://store.steampowered.com/app/3756420/Alaloth_Champions_of_The_Four_Kingdoms__Rimeguard_Set/ But could we stop there? Of course not.
Hello Champions!
Easter was yesterday, hope you all had a great day with your families. And if you were working, I hope it treated you well regardless. We’re still off at the studio today, so I’m taking the chance to sit in the garden with my laptop and write this. March has been an incredible month for Alaloth, the best one we’ve ever had, excluding Early Access launch and 1.0 launch. Looking back at it now, years later, it’s even clearer how much circumstances slowed us down back then… and yet, despite everything, we managed to build something that still feels unique on the market. Lately, I’ve seen more people talking about “isometric soulslikes.” Funny how that started happening well after us.
Alaloth carried the studio on its shoulders. Update after update, it kept growing, and it allowed us, with the new year, to finally structure ourselves a bit. What used to be a small team of 6 is now close to 20, and still growing.
Gamera, Alaloth, and everything around them have found a new home in the past months. That gave us the chance to start building real plans around the world of Plamen. Plans that became real with Balefire first, and Northwind after that. Those updates brought the game to version 1.4, closing a long phase of balancing based on your feedback.
Also, the Rimeward Set is available on Steam! An armor inspired by our latest update. Nothing fancy to announce around it, just something we put together to add a bit more flavor to the experience. If anything, picking it up is also a simple way to support the team while we keep working on everything that’s coming next.
We already talked about the DLC: we have a release window, and we’re hard at work on it. The announcement will come at the right time, likely tied to one of the summer events, as it should be. In the meantime, there’s more. Our biggest system-focused update is already in development and Spellcraft will push Alaloth toward its 2.0 version, bringing a massive round of fixes, extra polishing, and a long list of community requests finally fulfilled. On top of that, we’re revisiting magic, first introduced with Arcane Arts, improving it further thanks to your feedback, especially in the endgame, where mage builds have been a bit too strong compared to some melee options.
Spellcraft will arrive before the DLC, and sooner than you might think.
There’s a lot coming, more than we’ve probably hinted at so far, and, as always, a few surprises along the way. Even after Easter. 2026 is going to be a crucial year for Alaloth and for us all.
And for that, truly: thank you from the bottom of my heart. Alberto