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Steam News12 April 20188y ago

Helix Hotfixes

AirMech Strike Update 268.5, Build 73323 Mostly incremental balance and bugfixes involved in the overhaul of how Helix uses Rockets.

Full notes

Full AirMech update

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What changed

6 fixes1 addition8 changes0 removals
  • Balance
  • Workshop
  • Performance
fixedAirMech Strike Update 268.5, Build 73323Mostly incremental balance and bugfixes involved in the overhaul of how Helix uses Rockets. What seemed like a simple change on the surface snowballed into a lot of unintended stacking of damage and projectiles. Along with some other balance tweaks this should be a most welcome hotfix. :)
changedBALANCEreworking Helix ground rockets damage formula to be more consistent with damage output prior to autofire changes
changedBALANCErework Helix Missile Launch ability to auto fire on chargeup. Consistent fire rate
changedBALANCEbuff to higher level Missile Launcher ability
changedBALANCEPaladin hammer damage 45 -> 60
changedBALANCEPaladin hammer armor piercing 50 -> 70
Paladin hammer damage4560Paladin hammer damage increased, buffPaladin hammer armor piercing5070Paladin hammer armor piercing increased, buff5s, 3s, 4s at Hammer ability level145s, 3s, 4s at Hammer ability level increased, buffadjust base helix fire rate periods for missiles11.2sadjust base helix fire rate periods for missiles increased, buff

AirMech changes

fixedMostly incremental balance and bugfixes involved in the overhaul of how Helix uses Rockets. What seemed like a simple change on the surface snowballed into a lot of unintended stacking of damage and projectiles. Along with some other balance tweaks this should be a most welcome hotfix. :)
changedreworking Helix ground rockets damage formula to be more consistent with damage output prior to autofire changes
changedrework Helix Missile Launch ability to auto fire on chargeup. Consistent fire rate
changedbuff to higher level Missile Launcher ability
changedPaladin hammer damage 45 -> 60

AirMech Strike Update 268.5, Build 73323

Mostly incremental balance and bugfixes involved in the overhaul of how Helix uses Rockets. What seemed like a simple change on the surface snowballed into a lot of unintended stacking of damage and projectiles. Along with some other balance tweaks this should be a most welcome hotfix. :)

BALANCE

  • reworking Helix ground rockets damage formula to be more consistent with damage output prior to autofire changes

rework Helix Missile Launch ability to auto fire on chargeup. Consistent fire rate

  • buff to higher level Missile Launcher ability

  • Paladin hammer damage 45 -> 60

  • Paladin hammer armor piercing 50 -> 70

  • fix target damage scaling for Airmech ability damage output (Mantis Strike, Bombs, Power Sword, Bomber Melee)

  • fix damage scaling to target for Paladin Hammer

  • fix damage scaling against units for Saucer Deathray

  • fix damage scaling against units/forts/outposts for Helix missiles and rockets

  • Paladin Hammer stasis is now level based. 2s -> 2s, 2.5s, 3s, 4s at Hammer ability level 1->4

  • reworking Helix homing missile fire in air (was stacking too many missiles)

  • adjust base helix fire rate periods for missiles

    • 1 -> 1.2 s for grenades, 0.666 -> 0.75s for rockets

    • adding RocketsLifespan setting for helix

BUGFIXES

  • Fix crash when deploying a unit without a fort/outpost (AM-10193)

  • some of the Helix balance changes could be considered bugs, but are listed in the other section

Source

Steam News / 12 April 2018

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