Full notes
Full AirMech update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Workshop
- UI and audio
- Store
AirMech changes
AirMech Strike Update 268.5, Build 73323
Officially we'll call this a half-patch since it's focused on bugs, balance, and general quality of life improvements. Work on the Tournament system continues with it intending to be the main feature of the upcoming patch. We will be publicly testing that with trial Tournaments, so if you see one pop up you are welcome to enter it but expect there could be some bugs while we finish things up. Note that you will need to have played several Ranked 1v1 games to even join the queue to try and play a Tournament! The first test will be 1v1 Tournaments with 2v2 coming a bit later. Most of the initial testing will be in 1v1 since 90% of the systems are needed for that and we can just focus on team tournaments as phase two. Note that the changes to Helix had a ripple effect that make it hard to keep it the same for total DPS and it probably feels a bit high right now. Expect that to be toned down shortly pending feedback from the Council.
CHANGES
Allow players to opt-out of new player flow early if they are ready (set once per game launch)
More updates to Power Shield ability text
rework Helix Missile Launch ability to auto fire on chargeup. Consistent fire rate buff to higher level Missile Launcher ability
Change how collision works for Helix missiles (half change, half bug fix)
Updating tooltip for Hammer Throw to include new stasis property
Hide "power button" when not in fullscreen (Esc key for ingame menu)
Updating Power Shield tool tip to use Damage Elimination text and replacements
Update text for "Dialog Message Nanoforge Not Owned"
Text updates for Power Shield ability text
Setup new AirMech class variant sets
Add AirMech Head Collection Sets
add 'Hammer Stasis Time Bonus' property
add 'EMP Stasis Time Bonus' setting for Neo EMP/stasis blast to boost effect duration
continue Tournament work (not player facing yet)
BALANCE
update power shield ability (Warthog & Paladin) to be straight damage elimiation: 50%, 60%, 70%, 80%
Paladin hammer damage 45 > 60
Paladin hammer armor piercing 50 > 70
Paladin Hammer stasis is now level based. 2s > 2s, 2.5s, 3s, 4s at Hammer ability level 1>4
Helix changes above could affect balance (though were not done for balance reasons)
BUGFIXED
Fix Kudos gear being hidden from Shop sometimes (after using filters on the Market)
Some checks before showing head icons for purchasing on endgame screen
Fix overlapping "Get More Diamonds" button
Fix market items showing up in the shop
Fix "invite bot" option showing up in 2v2 when switching from 1v1
Cleanup some faction symbols when doing a logout
Source
Changelog.gg summarizes and formats this update. How we read updates.
