AirMech Server Pet Back in November we had extended downtime while we rebuilt the servers. To commemerate these dark times, we're releasing a special pet and making it free to claim for the rest of 2025.
In this update4
Full notes
Full AirMech update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
2 fixes1 addition13 changes0 removals
Performance
Server
Balance
Store
Gameplay
changedAirMech Server PetBack in November we had extended downtime while we rebuilt the servers. To commemerate these dark times, we're releasing a special pet and making it free to claim for the rest of 2025 . No catch, just one redeem per account. It's a sad little server that crashes down to the ground when in robot mode, and flies around after you when you're in air mode. All while sparking and smoking.
changedAirMech Server PetJust enter this code ingame. Not a Steam key! An ingame code, press Esc and you should see a place to enter it.
changedUpdate #290 (87805) December 9th, 2025Some balance changes incoming. While Angel is getting a bigger rework, for now we're making some small adjustments. But keep in mind the sniper mode is getting a full rework as we've never been really happy with it, and we want it to be done right now that we're focusing on SteamDeck/gamepad.
addedUpdate #290 (87805) December 9th, 2025We recently reduced the Kudos unlock cost of all the base AirMechs. A minor problem has been observed where players might have a skin of an AirMech before they unlock the base AirMech. This was done just to be nice and not force you to unlock them, but what we didn't realize is that for the persistent AirMech levels (important for Part level requirements) it stores all that metadata on the base AirMech. So if you don't own it, you don't earn XP. Still thinking about how to better handle this--possibly we just give you the AirMechs the Pilots are using from the Bounty missions along with the Pilots, but that still means players have to know to do that. Something to be solved, but for now always encourage new players to unlock those base classes. They should be getting plenty of Kudos from the low level Quests like beating the Challenges and Bounty missions.
fixedBug fixes:FF2000 now works as intended (was doing no damage)
fixedBug fixes:game has focus on launch on SteamDeck (so pressing A works to continue)
AirMech changes
changedBack in November we had extended downtime while we rebuilt the servers. To commemerate these dark times, we're releasing a special pet and making it free to claim for the rest of 2025 . No catch, just one redeem per account. It's a sad little server that crashes down to the ground when in robot mode, and flies around after you when you're in air mode. All while sparking and smoking.
changedJust enter this code ingame. Not a Steam key! An ingame code, press Esc and you should see a place to enter it.
changedSome balance changes incoming. While Angel is getting a bigger rework, for now we're making some small adjustments. But keep in mind the sniper mode is getting a full rework as we've never been really happy with it, and we want it to be done right now that we're focusing on SteamDeck/gamepad.
addedWe recently reduced the Kudos unlock cost of all the base AirMechs. A minor problem has been observed where players might have a skin of an AirMech before they unlock the base AirMech. This was done just to be nice and not force you to unlock them, but what we didn't realize is that for the persistent AirMech levels (important for Part level requirements) it stores all that metadata on the base AirMech. So if you don't own it, you don't earn XP. Still thinking about how to better handle this--possibly we just give you the AirMechs the Pilots are using from the Bounty missions along with the Pilots, but that still means players have to know to do that. Something to be solved, but for now always encourage new players to unlock those base classes. They should be getting plenty of Kudos from the low level Quests like beating the Challenges and Bounty missions.
fixedFF2000 now works as intended (was doing no damage)
AirMech Server Pet
Back in November we had extended downtime while we rebuilt the servers. To commemerate these dark times, we're releasing a special pet and making it free to claim for the rest of 2025. No catch, just one redeem per account. It's a sad little server that crashes down to the ground when in robot mode, and flies around after you when you're in air mode. All while sparking and smoking.
Just enter this code ingame. Not a Steam key! An ingame code, press Esc and you should see a place to enter it.
4YZN-KAAD-AAXA-AADF
Update #290 (87805) December 9th, 2025
Some balance changes incoming. While Angel is getting a bigger rework, for now we're making some small adjustments. But keep in mind the sniper mode is getting a full rework as we've never been really happy with it, and we want it to be done right now that we're focusing on SteamDeck/gamepad.
We recently reduced the Kudos unlock cost of all the base AirMechs. A minor problem has been observed where players might have a skin of an AirMech before they unlock the base AirMech. This was done just to be nice and not force you to unlock them, but what we didn't realize is that for the persistent AirMech levels (important for Part level requirements) it stores all that metadata on the base AirMech. So if you don't own it, you don't earn XP. Still thinking about how to better handle this--possibly we just give you the AirMechs the Pilots are using from the Bounty missions along with the Pilots, but that still means players have to know to do that. Something to be solved, but for now always encourage new players to unlock those base classes. They should be getting plenty of Kudos from the low level Quests like beating the Challenges and Bounty missions.
Bug fixes:
FF2000 now works as intended (was doing no damage)
game has focus on launch on SteamDeck (so pressing A works to continue)
you will now spawn in town after doing the Miniboss or Nicholai missions
Balance:
Tactical Neural Implant fire speed bonus now +3% (was 5%)
Gorgon ingame level requirement now 7 (was 8)
Pepper now does half damage vs Fortress
Shooter range reduced by 10%
Shooter shot damage now 90 (was 130)
Bucky armor now 25 (was 30)
Bucky gives 50% more XP on destruction
Angel range reduced by 8%
made AirMech persistent levels more linear (easier to level)