What changed
2 fixes1 addition2 changes1 removal
changedRolling out a build with various fixes and some in-progress improvements to the Units Loadouts management. The ultimate goal is to allow you to have more than 4 loadouts and be able to pick the ones you want at the start of a match. With Custom maps seeing more playtime, the last thing you want is to not have the right units for the map or gamemode you are about to play. This will also lead to being able to pick your AirMech during pregame (for the same reasons).
addedAdded X to easily remove heads/flair/pets
fixedFixed AirMech select menu choices when you don't own all the AirMechs
fixedFixed display of Units when using RB menu with gamepad
changedchanged gamepad B in RB menu to clear last unit in queue
removedcustom maps no longer have level restrictions (accidental restriction)
AirMech changes
changedRolling out a build with various fixes and some in-progress improvements to the Units Loadouts management. The ultimate goal is to allow you to have more than 4 loadouts and be able to pick the ones you want at the start of a match. With Custom maps seeing more playtime, the last thing you want is to not have the right units for the map or gamemode you are about to play. This will also lead to being able to pick your AirMech during pregame (for the same reasons).
addedAdded X to easily remove heads/flair/pets
fixedFixed AirMech select menu choices when you don't own all the AirMechs
fixedFixed display of Units when using RB menu with gamepad
changedchanged gamepad B in RB menu to clear last unit in queue
Rolling out a build with various fixes and some in-progress improvements to the Units Loadouts management. The ultimate goal is to allow you to have more than 4 loadouts and be able to pick the ones you want at the start of a match. With Custom maps seeing more playtime, the last thing you want is to not have the right units for the map or gamemode you are about to play. This will also lead to being able to pick your AirMech during pregame (for the same reasons).
Changes:
Loadouts can be renamed
Loadouts can be dragged by the number to a different row
Added X to easily remove heads/flair/pets
Fixed AirMech select menu choices when you don't own all the AirMechs
Fixed display of Units when using RB menu with gamepad
changed gamepad B in RB menu to clear last unit in queue
made gamepad X cycle units
gamepad Y should not double-build units anymore
fixes to ingame unit swapping
custom maps no longer have level restrictions (accidental restriction)