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Steam News17 February 20264mo ago

Airline Ops — Patch Notes

Thank you to everyone playing, reporting bugs, and pushing the systems hard. Your feedback drives every update. Keep it coming. CORE GAMEPLAY Flight creation unified across all modes.

Full notes

Full Airline Ops update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions6 changes0 removals
  • Gameplay
  • Maps
  • Server
  • Performance
  • Fixes
changedCORE GAMEPLAY
changedFlight creation unified across all modes. Routes created through the wizard, scheduler, or map now produce consistent, complete flights every time.
addedDuplicate route and aircraft double-booking prevention added.
addedNEW FEATURES
changedCrew Position Board — Track every crew member's physical location in real time. Stranded crew at outstations cost $225/day. Plan your network or pay for it.
changedRoute Demand Intelligence — Market saturation panel showing demand health across your network. Over-serve a route and watch your yields collapse.

Thank you to everyone playing, reporting bugs, and pushing the systems hard. Your feedback drives every update. Keep it coming.

CORE GAMEPLAY

  • Flight creation unified across all modes. Routes created through the wizard, scheduler, or map now produce consistent, complete flights every time.

  • Crew assignment works end-to-end. Selected crew are locked to their flight, marked on-duty, and unavailable for double-booking.

  • Return flights now carry crew forward automatically. Your outbound crew flies the return leg.

  • Preflight progress saves. Navigate away and come back — your completed tasks are still there.

  • Duplicate route and aircraft double-booking prevention added.

  • Crew picker now shows only crew physically at the departure airport. The Crew Position Board shows you where everyone else is.

NEW FEATURES

  • Rotation Editor; Create repeating daily aircraft schedules. Assign an aircraft to a leg pattern (e.g., hub→outstation→hub), and the dispatch system generates flights automatically each day. Full create, edit, pause, and delete support.

  • Crew Position Board — Track every crew member's physical location in real time. Stranded crew at outstations cost $225/day. Plan your network or pay for it.

  • Route Demand Intelligence — Market saturation panel showing demand health across your network. Over-serve a route and watch your yields collapse.

  • Crew Morale System — Crew satisfaction now directly affects operations. Overworked or unhappy crew are more likely to call in sick or resign. Manage morale through pay raises, bonuses, and days off in the crew roster. Crew relationships build over time; lose a veteran and their close colleagues feel it.

STABILITY

  • Clock speed fixed. Simulation mode runs at the correct speed without workarounds.

  • Weather system fully connected in simulation mode. Storm cells, weather holds, diversions, and cascade cancellations now persist to flight state.

  • Fixed gate announcements playing incorrect airport greetings at departure.

  • Save system hardened with rolling backups and corruption recovery.

  • Improved flight dispatch reliability across all game states.

Source

Steam News / 17 February 2026

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