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Steam News27 February 20264mo ago

Airline Ops — Patch Notes (Feb 27, 2026)

Thanks for the bug reports — I hear you, and I've been digging into the issues you've flagged. This patch targets several of the most-reported problems.

Full notes

Full Airline Ops update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Fixes
changedSave System Identified a scenario where the game's save state could get permanently blocked after certain error conditions. This patch ensures save functionality recovers properly in all cases. If you previously lost progress between sessions, that should no longer occur. Tier Progression Found and eliminated several instances where outdated tier thresholds were still being referenced in different parts of the game. All systems now use the correct canonical values (T2: 3,000 / T3: 6,000 / T4: 10,000 / T5: 15,000). This should resolve cases where tier popups triggered early or where different menus disagreed about your current tier. Flight Lifecycle Addressed an issue where rotation flights and auto-return flights could get stuck in pre-board status and require manual intervention to dispatch. These flights should now advance through their statuses automatically. Connection Banks Connection bank arrival and departure times are now derived from actual rotation leg schedules. Previously, the connection banks panel could show times that didn't match what was on the FIDS — this should bring them in line. Aircraft Positioning Added a verification check to ensure aircraft are physically at the correct origin before a rotation leg dispatches. Previously, if a flight was missed or skipped, the aircraft could silently reposition to the next hub without actually flying the leg.

Airline Ops changes

changedSave System Identified a scenario where the game's save state could get permanently blocked after certain error conditions. This patch ensures save functionality recovers properly in all cases. If you previously lost progress between sessions, that should no longer occur. Tier Progression Found and eliminated several instances where outdated tier thresholds were still being referenced in different parts of the game. All systems now use the correct canonical values (T2: 3,000 / T3: 6,000 / T4: 10,000 / T5: 15,000). This should resolve cases where tier popups triggered early or where different menus disagreed about your current tier. Flight Lifecycle Addressed an issue where rotation flights and auto-return flights could get stuck in pre-board status and require manual intervention to dispatch. These flights should now advance through their statuses automatically. Connection Banks Connection bank arrival and departure times are now derived from actual rotation leg schedules. Previously, the connection banks panel could show times that didn't match what was on the FIDS — this should bring them in line. Aircraft Positioning Added a verification check to ensure aircraft are physically at the correct origin before a rotation leg dispatches. Previously, if a flight was missed or skipped, the aircraft could silently reposition to the next hub without actually flying the leg.

Thanks for the bug reports — I hear you, and I've been digging into the issues you've flagged. This patch targets several of the most-reported problems. Some of these are complex interconnected systems, so I'm being upfront: I believe these changes address the root causes, but I'm continuing to monitor. Please report anything that still looks off in the Discord — your reports are what drive these fixes.

Save System Identified a scenario where the game's save state could get permanently blocked after certain error conditions. This patch ensures save functionality recovers properly in all cases. If you previously lost progress between sessions, that should no longer occur. Tier Progression Found and eliminated several instances where outdated tier thresholds were still being referenced in different parts of the game. All systems now use the correct canonical values (T2: 3,000 / T3: 6,000 / T4: 10,000 / T5: 15,000). This should resolve cases where tier popups triggered early or where different menus disagreed about your current tier. Flight Lifecycle Addressed an issue where rotation flights and auto-return flights could get stuck in pre-board status and require manual intervention to dispatch. These flights should now advance through their statuses automatically. Connection Banks Connection bank arrival and departure times are now derived from actual rotation leg schedules. Previously, the connection banks panel could show times that didn't match what was on the FIDS — this should bring them in line. Aircraft Positioning Added a verification check to ensure aircraft are physically at the correct origin before a rotation leg dispatches. Previously, if a flight was missed or skipped, the aircraft could silently reposition to the next hub without actually flying the leg.

Solo dev, real job.

Source

Steam News / 27 February 2026

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