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- Airline Ops
Patch Notes — March 4, 2026
Big one today. Several fixes targeting issues reported by players over the past week, plus a quality-of-life improvement to crew messaging. Appreciate the detailed reports — they make a difference. Crew Salaries Found a…
Announcement1 changeFix - Airline Ops
Patch Notes — March 4, 2026
Three fixes targeting issues reported by players this week. Appreciate the reports — keep them coming. Crew Salaries Found a unit conversion issue where crew salary calculations were running about 100x higher than inten…
Announcement1 changeFix - Airline Ops
Airline Ops — Patch Notes (Feb 27, 2026)
Thanks for the bug reports — I hear you, and I've been digging into the issues you've flagged. This patch targets several of the most-reported problems. Some of these are complex interconnected systems, so I'm being upf…
Announcement1 changeFix - Airline Ops
Small HotFix
Fixed Contracts in Fuel Aquisiotion from duplication
Announcement1 changeFix - Airline Ops
Hotfix Notes - Feb 23
Removed the left sidebar entirely, moved all navigation into the top bar dropdowns - Added a status strip below the nav showing Cash, Fuel gauge, Wings, and EOS progress - Bumped font sizes across the app for better 108…
Announcement1 changeFix - Airline Ops
Hotfix — End of Day Loop Fix
Fixed a bug where loading a save could trap you in an endless Day Complete modal loop. If your game was saved mid-sequence (during the end-of-day flow or negotiations), reloading would put you right back into the modal…
Announcement1 changeFix - Airline Ops
HotFix
The slot negotiation panel showed "Arrive KABQ" and "Aircraft returns KABQ" when it should have shown the hub airport. Both labels now correctly show the hub code.
Announcement - Airline Ops
Hotfix — Feb 18, 2026
PA Audio PA toggle now remembers your setting when switching screens Muting Sound Effects in Audio Settings now also silences gate announcements Slot Negotiations Fixed flight times showing as 90 minutes for all destina…
Announcement3 changesFixUI/audio - Airline Ops
Airline Ops — Patch Notes
Thank you to everyone playing, reporting bugs, and pushing the systems hard. Your feedback drives every update. Keep it coming. CORE GAMEPLAY Flight creation unified across all modes. Routes created through the wizard,…
Announcement10 changesFixGameplay - Airline Ops
Airline Ops — Simulation Mode Hotfix (Feb 16, 2026)
Crash Fix Fixed a crash that could occur when aircraft are grounded for overdue maintenance, causing the game to freeze on the Ops Center or World Map screens. If you experienced a sudden white screen or freeze mid-sess…
Announcement5 changesFixPerformance - Airline Ops
HOTFIX REPORT — Feb 14-15, 2026
CREW DEADHEAD MECHANIC (NEW SYSTEM) Files: CrewDeadheadMechanic.js, CrewPositionBoard.jsx Crew members are now physical. When they fly to Fort Lauderdale, they are IN Fort Lauderdale. No teleporting home. If there's no…
Announcement7 changesFixUI/audio - Airline Ops
HOTFIX — Feb 14, 2026 Branch: simulation-mode
Clock-driven flight phases. Game clock is now the single source of truth. Flights depart and arrive at the times shown on the FIDS board. Phase transitions tied to clock timestamps, not distance fractions. Speed slider…
Store4 changesFixPerformance - Airline Ops
SIMULATION MODE OUT NOW!
WHAT THIS IS Simulation Mode. A complete rebuild of Airline Ops from a casual arcade game into a real airline operations simulator. You start with $40M, zero aircraft, and nothing given to you. This is an Early Access b…
Patch notes20 changesFixGameplay - Airline Ops
Critical HotFix Update Now
Critical fixes.
Announcement - Airline Ops
Setting the record straight
There have been some false, misleading and plainly uneducated posts and concerns that Airline Ops is a Pay-to-win game. That couldn't be further frokm the truth. First of all - it's not a multiplayer game. Second of all…
Announcement - Airline Ops
Hotfix — Feb 6, 2026
Route deletion breaks New Route dropdowns. Native confirm() dialog in Electron was corrupting React's event system, making inputs unresponsive. Replaced with React-based confirmation modal. Also swapped alert() for toas…
Event1 change

