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Steam News4 March 20264mo ago

Patch Notes — March 4, 2026

Big one today. Several fixes targeting issues reported by players over the past week, plus a quality-of-life improvement to crew messaging. Appreciate the detailed reports — they make a difference.

Full notes

Full Airline Ops update

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What changed

0 fixes0 additions1 change0 removals
  • Fixes
changedCrew Salaries Found a unit conversion issue where crew salary calculations were running about 100x higher than intended, plus a secondary billing overlap in simulation mode. If you were going bankrupt on Day 2-3 despite running a reasonable operation, this was why. Salaries should now reflect actual crew costs. Aircraft Assignment Addressed a scenario where aircraft could get permanently locked by flights that never departed or were cancelled as stale. The cleanup system now catches all pre-departure flight states, and there's a daily sweep that releases any aircraft stuck in limbo with no matching active flight. Crew Dispatch Messaging This one turned out to not be a bug — crew was being correctly blocked from flights, but the error message was too vague to be useful. If your crew was missing an international cert, a type rating, or had a duty status issue, the game just said "not qualified." Now it tells you specifically what's missing so you can act on it. Simple Mode Auto-Return Planes should now automatically return to your hub after reaching their destination in simple mode. Previously, return flights could silently fail to dispatch due to a crew assignment mismatch. The outbound crew now stays with the aircraft and flies back without manual intervention. Crew Legality Display The crew legality page now properly updates when flights are dispatched via rotations or auto-scheduling. Previously, crew duty hours and flight assignments weren't reflected on the legality page for rotation-dispatched flights — only slot departures updated correctly. Both paths now write to the same data. Fuel Contracts Fuel supplier coverage is now based on your hub location. Previously, supplier coverage was locked to the Portland region regardless of where you started. Suppliers now dynamically generate their airport coverage based on proximity to your hub — so starting in Sydney, London, or anywhere else will show contracts relevant to your operation. Existing contracts are unaffected.

Big one today. Several fixes targeting issues reported by players over the past week, plus a quality-of-life improvement to crew messaging. Appreciate the detailed reports — they make a difference.

Crew Salaries Found a unit conversion issue where crew salary calculations were running about 100x higher than intended, plus a secondary billing overlap in simulation mode. If you were going bankrupt on Day 2-3 despite running a reasonable operation, this was why. Salaries should now reflect actual crew costs. Aircraft Assignment Addressed a scenario where aircraft could get permanently locked by flights that never departed or were cancelled as stale. The cleanup system now catches all pre-departure flight states, and there's a daily sweep that releases any aircraft stuck in limbo with no matching active flight. Crew Dispatch Messaging This one turned out to not be a bug — crew was being correctly blocked from flights, but the error message was too vague to be useful. If your crew was missing an international cert, a type rating, or had a duty status issue, the game just said "not qualified." Now it tells you specifically what's missing so you can act on it. Simple Mode Auto-Return Planes should now automatically return to your hub after reaching their destination in simple mode. Previously, return flights could silently fail to dispatch due to a crew assignment mismatch. The outbound crew now stays with the aircraft and flies back without manual intervention. Crew Legality Display The crew legality page now properly updates when flights are dispatched via rotations or auto-scheduling. Previously, crew duty hours and flight assignments weren't reflected on the legality page for rotation-dispatched flights — only slot departures updated correctly. Both paths now write to the same data. Fuel Contracts Fuel supplier coverage is now based on your hub location. Previously, supplier coverage was locked to the Portland region regardless of where you started. Suppliers now dynamically generate their airport coverage based on proximity to your hub — so starting in Sydney, London, or anywhere else will show contracts relevant to your operation. Existing contracts are unaffected.

Source

Steam News / 4 March 2026

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