I have uploaded the offline demo version of AMNYAM...! Please give it a try. link↓ https://yulugame.itch.io/amnyam Aim Climb Map2 will be released on around March 30th. A sequel to Aim Climb.
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Full Aim Climb update
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Maps
addedAim Climb Map2 will be released on around March 30th. A sequel to Aim Climb. AMNYAM has evolved casually, while Aim Climb Map2 is hardcore. Initially, I was aiming for a slightly easier Aim Climb that could be played online, but with the addition of new skills and gimmicks that require skillful use of those skills, it has evolved in a direction that adds more enjoyable actions besides aiming at targets. You can use many skills in the demo, so please try it out for yourself. I would be happy if you could enjoy it while thinking about which skills are easier to use than the conventional skills, and which ones suit you best. There is also a story, but it is not intrusive. It is scattered in conversations with NPCs, so if you like, please try to guess the story of this game. If you are not interested, please skip it and climb on. It is still in a playable state, and I was planning to release it immediately after Map2, but there are still more elements that can be added, so please let me work on it a little more. Please look forward to the release. Also, since online system are a first for me, I would like to conduct a limited-time playtest of online play and competitive mini-games in the Steam version demo for verification purposes. I will let you know when that will be. As a rough adjustment policy, AMNYAM is about "increasing what you can do" with new skills and unique gimmicks, while Aim Climb Map2 is about "increasing what you can't do" with vicious gimmicks and high difficulty. Map1 can be managed to some extent by clicking on the targets in the upward direction, but in Map2, the position of catgirl becomes important. Also, Map 2 will have more high difficulty targets. , but the high-difficulty targets on Map 1 will also be present.
Aim Climb changes
addedAim Climb Map2 will be released on around March 30th. A sequel to Aim Climb. AMNYAM has evolved casually, while Aim Climb Map2 is hardcore. Initially, I was aiming for a slightly easier Aim Climb that could be played online, but with the addition of new skills and gimmicks that require skillful use of those skills, it has evolved in a direction that adds more enjoyable actions besides aiming at targets. You can use many skills in the demo, so please try it out for yourself. I would be happy if you could enjoy it while thinking about which skills are easier to use than the conventional skills, and which ones suit you best. There is also a story, but it is not intrusive. It is scattered in conversations with NPCs, so if you like, please try to guess the story of this game. If you are not interested, please skip it and climb on. It is still in a playable state, and I was planning to release it immediately after Map2, but there are still more elements that can be added, so please let me work on it a little more. Please look forward to the release. Also, since online system are a first for me, I would like to conduct a limited-time playtest of online play and competitive mini-games in the Steam version demo for verification purposes. I will let you know when that will be. As a rough adjustment policy, AMNYAM is about "increasing what you can do" with new skills and unique gimmicks, while Aim Climb Map2 is about "increasing what you can't do" with vicious gimmicks and high difficulty. Map1 can be managed to some extent by clicking on the targets in the upward direction, but in Map2, the position of catgirl becomes important. Also, Map 2 will have more high difficulty targets. , but the high-difficulty targets on Map 1 will also be present.
I have uploaded the offline demo version of AMNYAM...! Please give it a try.
Aim Climb Map2 will be released on around March 30th. A sequel to Aim Climb. AMNYAM has evolved casually, while Aim Climb Map2 is hardcore. Initially, I was aiming for a slightly easier Aim Climb that could be played online, but with the addition of new skills and gimmicks that require skillful use of those skills, it has evolved in a direction that adds more enjoyable actions besides aiming at targets. You can use many skills in the demo, so please try it out for yourself. I would be happy if you could enjoy it while thinking about which skills are easier to use than the conventional skills, and which ones suit you best. There is also a story, but it is not intrusive. It is scattered in conversations with NPCs, so if you like, please try to guess the story of this game. If you are not interested, please skip it and climb on. It is still in a playable state, and I was planning to release it immediately after Map2, but there are still more elements that can be added, so please let me work on it a little more. Please look forward to the release. Also, since online system are a first for me, I would like to conduct a limited-time playtest of online play and competitive mini-games in the Steam version demo for verification purposes. I will let you know when that will be. As a rough adjustment policy, AMNYAM is about "increasing what you can do" with new skills and unique gimmicks, while Aim Climb Map2 is about "increasing what you can't do" with vicious gimmicks and high difficulty. Map1 can be managed to some extent by clicking on the targets in the upward direction, but in Map2, the position of catgirl becomes important. Also, Map 2 will have more high difficulty targets. , but the high-difficulty targets on Map 1 will also be present.
< hi! In Map2, I will lovingly destroy the user. Looking forward to it? With gratitude to the users, YuLu
(P.S If you find any bugs or discrepancies in the translation of the AMNYAM demo, please send me a email!) yulsuppor@gmail.com