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Steam News29 November 20241y ago

Long time no see! Important announcement. The keyword is late March.

It's been a while. Now that various preparations are in place, I would like to report to you.

Full notes

Full Aim Climb update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions12 changes0 removals
  • Store
  • Maps
  • UI and audio
added"AMNYAM" Store Page Launched!https://store.steampowered.com/app/2652590/AM__NYAM/ !!!I would be very happy to add it to your wish list.!!!
changed"AMNYAM" Store Page Launched!I named it "AMNYAM," which has a cute feel to it. To put it simply, it's a more casual Aim Climb. (Multiplayer is also possible!) It is also a part that was divided during the production of Aim Climb Map2.
added"AMNYAM" Store Page Launched!What is division? During the production of Aim Climb Map2, I became very attached to it and was filled with the desire to add new features and make adjustments to the Aim Climb system to create a more casual experience with various ways to play. However, I also had a strong desire to maintain a consistent concept throughout the work, and I hesitated to change the direction from a hardcore concept.
changed"AMNYAM" Store Page Launched!Therefore, I decided to split the production concept into two and fundamentally branch out how I want to continue Aim Climb, including future policies. These are the casual concept "AM NYAM" and the hardcore concept "Aim Climb Map2." I will release them around late March simultaneously.
added"AMNYAM" Store Page Launched!I hope casual gamers will definitely enjoy "AMNYAM" as a continuation! I researched and created it so that players can enjoy the flow of "Aim's skill test" → "New gimmick operation check" → "Practice," gradually increasing the difficulty with each stage. NPCs also exist, enhancing the adventure elements.
changed"AMNYAM" Store Page Launched!Hardcore gamers, please look forward to "Aim Climb Map2." Oh, be prepared. Since it is a stage unlocked after clearing Map1, the structure is designed with the assumption that you have the basics to climb. (I would be happy if you could also check out AM NYAM! The highest difficulty is quite challenging.)

Aim Climb changes

addedhttps://store.steampowered.com/app/2652590/AM__NYAM/ !!!I would be very happy to add it to your wish list.!!!
changedI named it "AMNYAM," which has a cute feel to it. To put it simply, it's a more casual Aim Climb. (Multiplayer is also possible!) It is also a part that was divided during the production of Aim Climb Map2.
addedWhat is division? During the production of Aim Climb Map2, I became very attached to it and was filled with the desire to add new features and make adjustments to the Aim Climb system to create a more casual experience with various ways to play. However, I also had a strong desire to maintain a consistent concept throughout the work, and I hesitated to change the direction from a hardcore concept.
changedTherefore, I decided to split the production concept into two and fundamentally branch out how I want to continue Aim Climb, including future policies. These are the casual concept "AM NYAM" and the hardcore concept "Aim Climb Map2." I will release them around late March simultaneously.
addedI hope casual gamers will definitely enjoy "AMNYAM" as a continuation! I researched and created it so that players can enjoy the flow of "Aim's skill test" → "New gimmick operation check" → "Practice," gradually increasing the difficulty with each stage. NPCs also exist, enhancing the adventure elements.

It's been a while. Now that various preparations are in place, I would like to report to you. As for Aim Climb Map2, I plan to release it around late March, close to the third anniversary, along with the divided subspecies that occurred during its production.

First, let me briefly explain that subspecies.

"AMNYAM" Store Page Launched!

https://store.steampowered.com/app/2652590/AM__NYAM/ !!!I would be very happy to add it to your wish list.!!!

I named it "AMNYAM," which has a cute feel to it. To put it simply, it's a more casual Aim Climb. (Multiplayer is also possible!) It is also a part that was divided during the production of Aim Climb Map2.

What is division? During the production of Aim Climb Map2, I became very attached to it and was filled with the desire to add new features and make adjustments to the Aim Climb system to create a more casual experience with various ways to play. However, I also had a strong desire to maintain a consistent concept throughout the work, and I hesitated to change the direction from a hardcore concept.

Therefore, I decided to split the production concept into two and fundamentally branch out how I want to continue Aim Climb, including future policies. These are the casual concept "AM NYAM" and the hardcore concept "Aim Climb Map2."I will release them around late March simultaneously.

I hope casual gamers will definitely enjoy "AMNYAM" as a continuation! I researched and created it so that players can enjoy the flow of "Aim's skill test" → "New gimmick operation check" → "Practice," gradually increasing the difficulty with each stage. NPCs also exist, enhancing the adventure elements.

Hardcore gamers, please look forward to "Aim Climb Map2." Oh, be prepared. Since it is a stage unlocked after clearing Map1, the structure is designed with the assumption that you have the basics to climb. (I would be happy if you could also check out AM NYAM! The highest difficulty is quite challenging.)

The music is created with particular attention to match the atmosphere of the stages. Since the cave concept has been abandoned, there are more up-tempo songs. I also tried using live drum sounds. Stay tuned.

AMNYAM and Aim Climb Map 2 will be released on a different date. The reason for the delay is that I am the only support person for Aim Climb Map2, so bug fixes and other support will be out of order. (I was up all night when Aim Climb was released...) Aim Climb Map2 will be released around late March.AM NYAM may be warmed up a little. I will let you know as soon as it is decided.

Now, here is some supplementary information. I will explain the differences in the AMNYAM system.

AMNYAM is designed to cater to casual gamers, focusing on having many users play outside the game and minimizing elements that lead to a rapid increase in difficulty within the game. Below are some examples.

Multilingual Support Aim Climb is composed of handwritten characters and some digital characters, making multilingual support extremely difficult as elements increase. (Especially handwritten characters) Therefore, AM NYAM has completely transitioned to digital characters and has fully adopted a system that incorporates prepared external data files. (This is what I wanted to do the most by separating the games.) This allows for multilingual support, enabling more users to recognize the text, and as an extension of that, NPCs exist. Various characters will speak!

Elimination of Screen Transitions During Stage Changes Aim Climb is designed to load stages in small segments, and the skills required for those transitions significantly raise the difficulty curve. I enjoy the thrill of lightly grasping the layout of the next area or requiring quick flick aiming, but it is not very casual. Therefore, in AM NYAM, I have abolished this, and the same stage will be loaded all at once, with the transition to the next stage warping to the platform of that stage. (Aim Climb Map2 will naturally follow the Aim Climb system, so be prepared.)

Multiplayer! This was part of the initial concept for Aim Climb, but I gave up due to a lack of technical skills. In AM NYAM, I am focusing on code work with multiplayer in mind, such as making the target's movement coordinate-controlled. (Aim Climb uses speed control. Due to the influence of delay correction, there is a possibility of position shifting, so I would like to transition to coordinate control in future updates for Aim Climb as well. However, since it may affect RTA players who compete for time by repeatedly playing the game (thank you for playing a lot), I want to carefully transition and revert as much as possible while discussing with them to ensure the position does not change too much.) I also plan to implement or add a mini-game-like competitive mode in updates. Since multiplayer is an unfamiliar technology, I would like to keep AM NYAM in early access and gradually refine it while exchanging opinions with users.

There are many small differences, such as the existence of items.

There are countless small details, so I will conclude here. This has turned into quite a lengthy message. Thank you for reading this far. This is the first update in about nine months.

With gratitude to the users, YuLu (PS. I changed my name a bit. Yul → YuLu. The reason is that I can't tell the difference between the lowercase "l" and the uppercase "I." It's not a big deal. )

Source

Steam News / 29 November 2024

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