What changed
2 fixes4 additions2 changes1 removal
- Gameplay
- UI and audio
- Fixes
- Balance
changedItems UpdatePreviously, all generated items needed to fit into the world info. Under the new system, items can be generated on the fly for your save and don't need to be one of the items in the world info. These will be marked as "story-acquired". They will be stored in the save directory rather than the world info directory.
changedUse items on NPCs or Interactable ObjectsClick the items button while in a dialog to use a story-acquired item on an NPC or Interactable Object. At this time, only the aforementioned special story-acquired items may be used for this purpose (this is for balance to prevent regular items from being OP)
addedUpdatesAdded informative text for failed actions such as item in wrong place or not enough mana
fixedUpdatesFixed player image not showing in inventory
fixedUpdatesFixed occasional bug where starting new game would inherit previous game stats
addedUpdatesAdded "shielded" status effect stats to armor game equipment view
AI Roguelite 2D changes
changedPreviously, all generated items needed to fit into the world info. Under the new system, items can be generated on the fly for your save and don't need to be one of the items in the world info. These will be marked as "story-acquired". They will be stored in the save directory rather than the world info directory.
changedClick the items button while in a dialog to use a story-acquired item on an NPC or Interactable Object. At this time, only the aforementioned special story-acquired items may be used for this purpose (this is for balance to prevent regular items from being OP)
addedAdded informative text for failed actions such as item in wrong place or not enough mana
fixedFixed player image not showing in inventory
fixedFixed occasional bug where starting new game would inherit previous game stats
Various Fixes 04/12/24
Misc
Forgot to announce pretty big overhauls in the previous update. Including them here:
Items Update
Previously, all generated items needed to fit into the world info. Under the new system, items can be generated on the fly for your save and don't need to be one of the items in the world info. These will be marked as "story-acquired". They will be stored in the save directory rather than the world info directory.
Use items on NPCs or Interactable Objects
Click the items button while in a dialog to use a story-acquired item on an NPC or Interactable Object. At this time, only the aforementioned special story-acquired items may be used for this purpose (this is for balance to prevent regular items from being OP)
Updates
Added informative text for failed actions such as item in wrong place or not enough mana
Fixed player image not showing in inventory
Fixed occasional bug where starting new game would inherit previous game stats
Added "shielded" status effect stats to armor game equipment view
Added realized weapon damage to game equipment view
Nerfed overpowered loot drops
Implemented logic to remove relevant quests if an essential NPC died
Added visual particle effect for on-hit