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Full notes
Full AI Roguelite 2D update
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What changed
- Maps
- Gameplay
- UI and audio
- Events
- Fixes
- Balance
AI Roguelite 2D changes
World expansion
AI-generate "expansions" for existing saves/worlds. By default, it adds 1 biome each time.
Vibe-fix your scenario
Ask the AI to tweak your scenario: Fix a broken mechanic, add a new entity/item, etc. Subject to well-known pitfalls of LLMs, but can be a handy way to fix issues/hallucinations which appeared on the first pass.
If this fails, you can use the "Edit" button to copy the entire JSON, vibe-fix it in your LLM of choice, and re-paste it into the game.
A backup will be made in the save folder whenever a world info JSON is edited (whether via the edit button, or via AI edit/expand).
World phases
There's now a phases system to simulate a day/night cycle or whatever kind of cycle fits your scenario.
Random events
A few random events will be generated for each scenario. Every once in a while, one will be triggered.
Triggerable events
Some world events can be triggered by doing things in the game.
Buildable static objects
Below the regular item crafting menu now lies a menu for building static objects.
Aura-like status effects
Some status effects may now grant effects to surrounding entities.
Sheltering logic
Some entities may be assigned homes. They might shelter in them periodically.
Codex
The codex actually works now and displays some descriptions of mechanics that the AI believes it generated. If it's wrong, you can try to fix it using one of the above methods.
Misc
Added targeting option: Hold alt to force attack if an entity was interactable.
Fixed some interaction bugs
Fixed bug where there would be way too many enemies
Fixed a number of infinite loop bugs
Fixed a number of extreme lag bugs
Tweaked animation prompt to reduce chance of mishaps
Clarified prompt to ensure at least some static objects have attacks/behaviors
Added examples in prompt to reduce AI mistakes when generating abilities and other mechanics
Note: This update breaks old saves. To play on an older save, use the "older_build" build channel. In general, due to the speed and breadth of changes being made to the JSON spec, please expect that saves will be broken with every major update until further announced.
Source
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