Full notes
Full AI Roguelite 2D update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Events
Unstuck
Added an Unstuck feature from in-game Options which you can use if you became stuck inside an object (collision glitch)
Flip horizontally
Fixed "Flip Player X" by replacing it with the working version in the world editor. You can now horizontally flip and regenerate the animation of any animated entity, in case they were facing the wrong way.
Quests fix
Fixed a serious issue where trying to get a new side quest would throw an error if you didn't yet visit all sublocations. This fix applies for all new games. For a workaround when loading an older save, first visit all the town's sublocations before trying to get a new quest from an NPC.
Misc
Fixed sublocation walls not using customized wall/pillar texture
Fixed y-sorting flashing for followers when going to a new location and when NPCs or enemies used a pounce attack
Reduced incidence of free cloud saying "[Player]" when generating conversation options
Fixed bug where story-acquired item image didn't update if you already equipped it
Temporarily removed new character as an event check because it's a nuisance and not working as intended
Source
Changelog.gg summarizes and formats this update. How we read updates.
