Update log
Full AFTERBLAST update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Balance
Hello Blasters!
Welcome to new list of improvements! These are still small ones buut the big changes are coming very soon! 🔥
Fixes:
Fixed enemies targeting players in different rooms
Fixed perks not appearing as collected in the Codex immediately after leveling up
Fixed damage progression for the Stone Plague passive.
Fixed Poison Vial evolution: damage logic, missing visuals on 5th boss in Dungeons
Fixed chest spawn locations on Brother and Snake Boss to prevent clipping
Fixed Core Upgrade stone visibility in Dungeons
Corrected descriptions for Blue Stone upgrades (#3 and #6)
Changes:
Reduced Blue Crystal Tree upgrade costs for later stages (#10-12: 10%; #13-15: 20%; #16-18: 30%)
Limited the duration of orbs spawned by the Scroll passive
Added a visual indicator above the Purple Stone in Dungeons
New:
Weapon Mods - possibility to drop the DICE after killing the boss where you can get upgrade for all your weapons, like:
1) projectile speed
2) projectile size
3) projectile/trace amount
4) projectile/trace bounce
5) projectile/trace ricochet
6) projectile/trace pierce
I can't wait to share with you our weapons and synergies update it's going to be BIIG, we are woking on it right now and some bugs that magicly sometimes happen in Co-op. About that, thank you for your patience! 💗
Source
