Full notes
Full Aether update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
A lot of changes has been going on behind the scene and are coming in a series of updates very soon.
What to expect:
First and foremost localization is finally here for the following languages (Español, Français, Deutsch, Português, Русский, 日本語, 简体中文, 한국인, Türkçe)
The story of aether will start to unravel with a lot of side quests and new npcs that you'll meet in your adventure.
The lighting system have been reworked, and looks much better now with a fantasy feel to the game.
The map design has been altered to feel less empty and more exciting with each feeling like a unique biom hosting a special element.
Monsters are now more abundant, so prepare for an intense fight.
Attacks are now better telegraphed to help you deal with hord of monsters coming your way
Future updates Some systems are still a work in progress and will need your feedback to tinker them to a more enjoyable gameplay loop.
Elemental system rework for better elemental synergies
Switching between elements mid combat
unique elemental dashes
Source
Changelog.gg summarizes and formats this update. How we read updates.
