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Steam News1 August 20223y ago

Week in Review [01/08/22]

Biggest addition this week is the A/B Testing daily event, also improved the information pages of the earlier events After receiving the Harpy idea on Discord, started working on a new zone, Jayson completed it yesterda

Full notes

Full Adventure Land - The Code MMORPG update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions2 changes0 removals
  • Events
  • Gameplay
  • UI and audio
changedBiggest addition this week is the A/B Testing daily event, also improved the information pages of the earlier events
addedAfter receiving the Harpy idea on Discord, started working on a new zone, Jayson completed it yesterday, it's called Frozen Cove and it's accessible through Frozen Cave
changedFor the Goo Brawl, there's now a Rainbow Goo with the `rgoo` ID and after the next update, regular Goo's will become `bgoo`'s - the Monsters UI is slightly improved as well
addedNew Craftable Item: Bat Fang Amulet (Discord Idea)
addedItems now have their monster droprates listed in a new format
fixedThere were many small bugs like a reflected projectile having a different hit animation, game checking attacker stats instead of projectile stats on procs, skills that don't use a weapon using weapon features etc. - when I'm done with the refactoring hopefully these will all be fixed - and when the routines are simpler, it'll allow for me to more easily integrate the better promise responses for skills

Adventure Land - The Code MMORPG changes

changedBiggest addition this week is the A/B Testing daily event, also improved the information pages of the earlier events
addedAfter receiving the Harpy idea on Discord, started working on a new zone, Jayson completed it yesterday, it's called Frozen Cove and it's accessible through Frozen Cave
changedFor the Goo Brawl, there's now a Rainbow Goo with the `rgoo` ID and after the next update, regular Goo's will become `bgoo`'s - the Monsters UI is slightly improved as well
addedNew Craftable Item: Bat Fang Amulet (Discord Idea)
addedItems now have their monster droprates listed in a new format

Biggest addition this week is the A/B Testing daily event, also improved the information pages of the earlier events

After receiving the Harpy idea on Discord, started working on a new zone, Jayson completed it yesterday, it's called Frozen Cove and it's accessible through Frozen Cave

For the Goo Brawl, there's now a Rainbow Goo with the `rgoo` ID and after the next update, regular Goo's will become `bgoo`'s - the Monsters UI is slightly improved as well

New Craftable Item: Bat Fang Amulet (Discord Idea)

Items now have their monster droprates listed in a new format

There are many bugfixes this week, at the end of the week I started refactoring the attack and projectile / hit animation routines, ended up diving deep into G.skills / G.projectiles - It'll delay the game update yet in the end it'll simplify things a lot and enhance the data.

There were many small bugs like a reflected projectile having a different hit animation, game checking attacker stats instead of projectile stats on procs, skills that don't use a weapon using weapon features etc. - when I'm done with the refactoring hopefully these will all be fixed - and when the routines are simpler, it'll allow for me to more easily integrate the better promise responses for skills

Source

Steam News / 1 August 2022

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