Full notes
Full Adventure Land - The Code MMORPG update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- UI and audio
Adventure Land - The Code MMORPG changes
Biggest addition this week is the A/B Testing daily event, also improved the information pages of the earlier events
After receiving the Harpy idea on Discord, started working on a new zone, Jayson completed it yesterday, it's called Frozen Cove and it's accessible through Frozen Cave
For the Goo Brawl, there's now a Rainbow Goo with the `rgoo` ID and after the next update, regular Goo's will become `bgoo`'s - the Monsters UI is slightly improved as well
New Craftable Item: Bat Fang Amulet (Discord Idea)
Items now have their monster droprates listed in a new format
There are many bugfixes this week, at the end of the week I started refactoring the attack and projectile / hit animation routines, ended up diving deep into G.skills / G.projectiles - It'll delay the game update yet in the end it'll simplify things a lot and enhance the data.
There were many small bugs like a reflected projectile having a different hit animation, game checking attacker stats instead of projectile stats on procs, skills that don't use a weapon using weapon features etc. - when I'm done with the refactoring hopefully these will all be fixed - and when the routines are simpler, it'll allow for me to more easily integrate the better promise responses for skills
Source
Changelog.gg summarizes and formats this update. How we read updates.
