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Steam News8 August 20223y ago

Week in Review [08/08/22]

This week was mostly spent on refactoring the internal skills, projectiles, hit animations system.

Full notes

Full Adventure Land - The Code MMORPG update

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What changed

0 fixes0 additions2 changes0 removals
  • Gameplay
  • Server
changedThis week was mostly spent on refactoring the internal skills, projectiles, hit animations system. Basically there were a lot of mis-handled animations and procs, simplified the system a lot and moved everything I can to the data side. As a result G.skills, G.projectiles, G.conditions etc. are quite enriched now.
changedThe most visible change this week is the Server Time and Day/Night Cycle, It's Night time between 0-5 and monsters can sleep - when you click on Server Time, you can practically see the event data

Adventure Land - The Code MMORPG changes

changedThis week was mostly spent on refactoring the internal skills, projectiles, hit animations system. Basically there were a lot of mis-handled animations and procs, simplified the system a lot and moved everything I can to the data side. As a result G.skills, G.projectiles, G.conditions etc. are quite enriched now.
changedThe most visible change this week is the Server Time and Day/Night Cycle, It's Night time between 0-5 and monsters can sleep - when you click on Server Time, you can practically see the event data

This week was mostly spent on refactoring the internal skills, projectiles, hit animations system. Basically there were a lot of mis-handled animations and procs, simplified the system a lot and moved everything I can to the data side. As a result G.skills, G.projectiles, G.conditions etc. are quite enriched now.

Two paladin skills are live, Smash and Purify

Steam post image Steam post image

The most visible change this week is the Server Time and Day/Night Cycle, It's Night time between 0-5 and monsters can sleep - when you click on Server Time, you can practically see the event data

Steam post image Steam post image Steam post image

In the meantime experimenting with lights, and how to make nights less depressing, lights are very complicated as they are very simplistic and depending on where you stay, the illumination can be illogical, so I'm leaning towards a fog of night, rather than a flat darkening which confused everyone, I personally don't like it myself either, but going to give it some time

There are many other small changes and bugfixes, for example you can make a cake now

Source

Steam News / 8 August 2022

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