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Steam News19 September 20223y ago

Week in Review [19/09/22]

I have a new approach where I log changes digitally after I make them, instead of just taking notes and quickly visiting my notes each week during a report.

Full notes

Full Adventure Land - The Code MMORPG update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes12 additions6 changes1 removal
  • Gameplay
  • Events
  • Server
  • Balance
addedI have a new approach where I log changes digitally after I make them, instead of just taking notes and quickly visiting my notes each week during a report. With the previous approach a lot of the small changes didn't make it into the report. The update this week will likely be closer to Friday.
addedBunny set now has the ID "bunny" and received 50 Cuteness bonus
addedAdded Pink Goblin achievements
addedNew runner function: throw_item(num,x,y)
changed"mluck" game and character events, also a "+M" text animation for the merchants who receive an item
changedSnowball's freeze is pvp only now

Adventure Land - The Code MMORPG changes

addedI have a new approach where I log changes digitally after I make them, instead of just taking notes and quickly visiting my notes each week during a report. With the previous approach a lot of the small changes didn't make it into the report. The update this week will likely be closer to Friday.
addedBunny set now has the ID "bunny" and received 50 Cuteness bonus
addedAdded Pink Goblin achievements
addedNew runner function: throw_item(num,x,y)
changed"mluck" game and character events, also a "+M" text animation for the merchants who receive an item

I have a new approach where I log changes digitally after I make them, instead of just taking notes and quickly visiting my notes each week during a report. With the previous approach a lot of the small changes didn't make it into the report. The update this week will likely be closer to Friday.

  • Bunny set now has the ID "bunny" and received 50 Cuteness bonus

  • Added Pink Goblin achievements

  • New runner function: throw_item(num,x,y)

  • White Egg is throwable and aggroad nearby monsters

  • Likely going to merge the item throwing and Merchant's Throw skill at one point and make them projectiles too

  • "mluck" game and character events, also a "+M" text animation for the merchants who receive an item

-Snowball's freeze is pvp only now

  • G.conditions.pickpocket

  • Getting out of the bank now requires the bank to internally disconnect too, previously this was just for getting in the bank, when there's a system lag you can feel both connections. Also patched some common ways to get in or out of the bank through other means than a door.

  • There's a new stat called `incdmgamp` - Incoming Damage Amp. - "cursed" and "marked" skills use them

  • Cursed condition now decreases output by 20 - so it's much more effective against Priest's, damage output only drops to 5% by stats

  • "3shot", "5shot", "cburst", "cleave", "shadowstrike" has a new response format, basically it's the first hit amplified with `.targets[]` and `.pids[]`

  • "stomp" now returns the `.ids[]` that are hit

  • New MonsterHarpy - New Ability: Warp on Hit - New Feature: Flies when charging
  • Monsters don't spawn things now when they are disabled

  • Dark Mage multiplier is 64 now, and there are achievements

  • New Property: Impact Resistance / "phresistance" - Some monsters received varying levels of it

  • New "condition" character event, but it doesn't trigger for everything yet, refactoring is in progress

  • Status Resistance is integrated

  • "bad" property on G.conditions is no more, they only have "debuff" now

  • Monster Hunter sets have new resistance bonuses

  • Some classes have new resistance bonuses

  • Started re-balancing some monsters, once the new dynamics are set, could adjust the existing kill numbers on players if the final difficulty differences are more than 4X

Source

Steam News / 19 September 2022

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