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Steam News25 July 20223y ago

Week in Review [25/07/22]

There's a new map called 'goobrawl' and an accompanying daily event "Goo Brawl" You can enter these new events by name with `parent.socket.

Full notes

Full Adventure Land - The Code MMORPG update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes7 additions7 changes0 removals
  • Maps
  • Events
  • Server
  • Balance
  • Gameplay
  • Store
addedThere's a new map called 'goobrawl' and an accompanying daily event "Goo Brawl"
addedYou can enter these new events by name with `parent.socket.emit("join",{name:"goobrawl"})` and as a reminder the event data is in the `parent.S` object, so checking `parent.S.goobrawl` in code will let you know when it's live
changedCurrently each server runs a random event around 7pm and 9pm - this will change depending on your timezone, there'll be an NPC at one point that communicates the exact timing of these events
changedSecond daily event is the Giga Crab - extremely challenging, spawns Huge Crab's and only receives 1 damage if there are any Huge Crab's alive!
addedThere's a new internal routine that analyses growth of accounts, this allowed me to add a new rule that prevents multi accounting without any debate. Basically you can run accounts for others as long as they are selfish. When their growth is charted, if they don't grow and instead transfer resources, it will result in long temporary bans
addedThere's a new status called Hop Sickness, this can better shape in the future, right now characters record 40 server entries, depending on your hops in the last 3 hours, your character gets an increasing Hop Sickness. The debate is going on but a simpler solution is likely to bind accounts to a single server and let that server be changes every few days, characters could still function on other servers with stats that hinder the growth 50%+

Adventure Land - The Code MMORPG changes

addedThere's a new map called 'goobrawl' and an accompanying daily event "Goo Brawl"
addedYou can enter these new events by name with `parent.socket.emit("join",{name:"goobrawl"})` and as a reminder the event data is in the `parent.S` object, so checking `parent.S.goobrawl` in code will let you know when it's live
changedCurrently each server runs a random event around 7pm and 9pm - this will change depending on your timezone, there'll be an NPC at one point that communicates the exact timing of these events
changedSecond daily event is the Giga Crab - extremely challenging, spawns Huge Crab's and only receives 1 damage if there are any Huge Crab's alive!
addedThere's a new internal routine that analyses growth of accounts, this allowed me to add a new rule that prevents multi accounting without any debate. Basically you can run accounts for others as long as they are selfish. When their growth is charted, if they don't grow and instead transfer resources, it will result in long temporary bans

There's a new map called'goobrawl'and an accompanying daily event "Goo Brawl"

You can enter these new events by name with`parent.socket.emit("join",{name:"goobrawl"})`and as a reminder the event data is in the`parent.S`object, so checking`parent.S.goobrawl`in code will let you know when it's live

Currently each server runs a random event around 7pm and 9pm - this will change depending on your timezone, there'll be an NPC at one point that communicates the exact timing of these events

Second daily event is the Giga Crab - extremely challenging, spawns Huge Crab's and only receives 1 damage if there are any Huge Crab's alive!

There's a new internal routine that analyses growth of accounts, this allowed me to add a new rule that prevents multi accounting without any debate. Basically you can run accounts for others as long as they are selfish. When their growth is charted, if they don't grow and instead transfer resources, it will result in long temporary bans

There's a new status called Hop Sickness, this can better shape in the future, right now characters record 40 server entries, depending on your hops in the last 3 hours, your character gets an increasing Hop Sickness. The debate is going on but a simpler solution is likely to bind accounts to a single server and let that server be changes every few days, characters could still function on other servers with stats that hinder the growth 50%+

When you invite someone to Adventure Land, you now receive a "Friend Token"! The shop / exchange isn't live yet, haven't decided on what to offer, likely incredible cosmetics, Hoping to fuel some growth this way. As a reminder the invite URL's check IP's too, so even if your friend buys the game on Steam afterwards, it'll likely match

Last few years haven't been too kind, I guess for all of us, last year was especially hard for me. I've lost my best friend/dog. He had a good life but it was still devastating, turns out he was my last source of motivation, took quite some time to recover. No guarantees whether I can keep it up, but I'm back and it feels good to tackle some big challenges to start with! The daily events are off to a rough start, but it's a start!

I want to thank everyone who reported #bugs and #feedback on Discord, tackling those small suggestions helped me gain momentum. I'd appreciate small actionable #new_ideas as well. For example simple recipes for existing items, or suggestions to introduce planned items that never made it into the game: https://adventure.land/communityselector/pack_20

Daily Events will introduce Fun and PVP tokens to the game, some of them could just be items introduced into these shops.

Other Changes:

  • vorb and cyber's attributes changed

  • No more G.inflation, new G.multipliers

  • Snowflakes recipe

  • Snippet's can now have await's in them

  • Drop info at the Monster Inspect UI

  • Bow of the Weaver received the Weave ability (!)

  • Crafting and dismantling now propagate properties and materials with different properties don't stack.

Source

Steam News / 25 July 2022

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