Full notes
Full Adva-lines update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
Hi everybody! Some "refreshment" has arrived. Common stuff - changed, smoothed the transitional effect between missions and main menu
«Rupture»
fixed, crucial bug that upon mission success in Campaign it sends to another iteration (like in Fast game) instead of campaign menu
«Genesis»
— changed, foreground shape (ingame zone) — changed, reduced a bit the movement speed of infected on low difficulties Steam post image
«Starfall»
— changed, upgrades screen ui (added milestones). Steam post image — changed, rescaled the amount of emittion it takes to capture a meteorite. Now it's about 25% easier at low difficulty levels and 10% harder at high levels — changed, rescaled the amount of damage meteors inflict to everything. Now it's 20% less at low difficulty levels. — changed, reduced the damage dealt by resource-meteors by 50%. — changed, rebalanced the events popultaion (c-waves, fireball rain, acid clouds) across whole difficulty range. Now on lower levels there is considerably less stuff to deal with. — changed, many descriptions are simplified (some typos removed). — changed, default horizontal max speed was slightly incresed along with bonuses it gets from upgrading Tracks and Powercore. — added, proggression gameplay in Fast Game section. Each new level have +10% difficulty. You gain "cash" by collecting resources (with ration X:1) and staying alive as long as possible — added, survival time limit, now you need to survive for some minimum time period to be able to win by any condition. If drone is destroyed before that limit is reached - mission will be failed. The end of this time limit will be signaled by a blue circle around the drone for several seconds. — added, evacuation game mechanic, After survival time limit, if you successfully evacuated, which is triggered by button, and not just lost your drone - you'll get a bonus to all gathered resources. — added, new abilities (like passive hp regen and alternative pulsar recharge), described in milestones. Have fun!
Source
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