Full notes
Full Adva-lines update
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What changed
- Fixes
- Balance
Hi folks!
Common stuff
— Rupture missions can now be played in difficulty proggression mode, starting from any. Every new level will have difficulty increased by 5%, custom resources gain are applied. — some description changes — fixed a bug where Menu music wasn't possible to be completely muted — saved slots were not visible as occupied after loading a game from a save slot
«Genesis»
— fixed, in Hints menu Loot icons wasn't removed on chapters scrolling — changed, fonts size in Hints menu
«Rupture»
— fixed, bugged change in previous update, where if you've created a new profile, upgrade prices in Rupture mode was set only in Crystals - Ores & Liquids where zero. — fixed, Gunship where not using «barrage» attack properly — fixed, destroyed «acid sack» unit now spawns healing spores (red) that actually heals you — changed, zapped floating mines now can't be collided or shot — changed, healing spores now can't be collided or shot — added, type two Bomber units now have additional attack with homing mine projectiles (on difficulty 10%+) — added, bile objects now have animation — added, Energy Core upgrades now speed up Auto-guns fire speed up to 200% — added, now «Lung» objects can be zapped with grav-flares to heal the Pilot upon collision instead of hurting him — added, Hark unit (from Swarm sectors) now have additional bile-attack on difficulties 15%+ Have fun!
Source
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