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Steam News17 November 20187y ago

update 1.2.2

Hi there! This update pretty much revolves around game modes of Acrade campaign. Overall some difficulty/balance tweeks, some bugs and typos fixed.

Full notes

Full Adva-lines update

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What changed

1 fix3 additions0 changes0 removals
  • UI and audio
  • Gameplay
fixedHi there! This update pretty much revolves around game modes of Acrade campaign. Overall some difficulty/balance tweeks, some bugs and typos fixed.
addedSTARFALLchanged, Fabrication of ground blocks now happens to bottom level first, also no more fabrication of a mid-level block in the air; - changed, Pulsar's collecting shot is now 3x faster and can't be interrupted by any meteors (make it much more usefull). - changed, Cooling power of Crystalizer was increased; - changed, Modulator achievement became functional and will give a bonus duration to "super-charging"; - changed, density bonuses from white meteors where increased; - added, flashing response of meteors to emitter's ray; - added, voice line for Quantum-cannon become fully charged; - added, now after dissipating a 0-level crystal mine Drone gains a few sec of "super-emitting", when any meteor can be collected or destroyed instantly;
addedRUPTUREchanged, reduced bonuses from high levels of Sensors upgrade on Shields and Boosters recharge; - changed, increased amount upgrade slots avalible by default and added for each Corps upgrade; - changed, Zapper and Stone Shield achievements now give additional bonuses; - added, voice line for Splash-charges system being recharged;
addedGENESISchanged, now all infected can build up tolerance to Immobilization bombs gas. If subjected to Stun too long they will become immune to it. - added, Spider-type infected now give 3 pitch-distinct signals upon central tower approach; - added, Dust-type infected now give a single distinct signal upon certain proximity to central tower; - added, new feature to synthesize bots instantly from graviton energy (usefull mostly in Acrade campign). This is similar to buying Splash-charges for energy in Rupture game mode. If you feel like lacking some feature in any game mode - let me know. Have fun!

Adva-lines changes

fixedHi there! This update pretty much revolves around game modes of Acrade campaign. Overall some difficulty/balance tweeks, some bugs and typos fixed.
addedchanged, Fabrication of ground blocks now happens to bottom level first, also no more fabrication of a mid-level block in the air; - changed, Pulsar's collecting shot is now 3x faster and can't be interrupted by any meteors (make it much more usefull). - changed, Cooling power of Crystalizer was increased; - changed, Modulator achievement became functional and will give a bonus duration to "super-charging"; - changed, density bonuses from white meteors where increased; - added, flashing response of meteors to emitter's ray; - added, voice line for Quantum-cannon become fully charged; - added, now after dissipating a 0-level crystal mine Drone gains a few sec of "super-emitting", when any meteor can be collected or destroyed instantly;
addedchanged, reduced bonuses from high levels of Sensors upgrade on Shields and Boosters recharge; - changed, increased amount upgrade slots avalible by default and added for each Corps upgrade; - changed, Zapper and Stone Shield achievements now give additional bonuses; - added, voice line for Splash-charges system being recharged;
addedchanged, now all infected can build up tolerance to Immobilization bombs gas. If subjected to Stun too long they will become immune to it. - added, Spider-type infected now give 3 pitch-distinct signals upon central tower approach; - added, Dust-type infected now give a single distinct signal upon certain proximity to central tower; - added, new feature to synthesize bots instantly from graviton energy (usefull mostly in Acrade campign). This is similar to buying Splash-charges for energy in Rupture game mode. If you feel like lacking some feature in any game mode - let me know. Have fun!

Hi there! This update pretty much revolves around game modes of Acrade campaign. Overall some difficulty/balance tweeks, some bugs and typos fixed.

STARFALL

  • changed, Fabrication of ground blocks now happens to bottom level first, also no more fabrication of a mid-level block in the air; - changed, Pulsar's collecting shot is now 3x faster and can't be interrupted by any meteors (make it much more usefull). - changed, Cooling power of Crystalizer was increased; - changed, Modulator achievement became functional and will give a bonus duration to "super-charging"; - changed, density bonuses from white meteors where increased; - added, flashing response of meteors to emitter's ray; - added, voice line for Quantum-cannon become fully charged; - added, now after dissipating a 0-level crystal mine Drone gains a few sec of "super-emitting", when any meteor can be collected or destroyed instantly;

RUPTURE

  • changed, reduced bonuses from high levels of Sensors upgrade on Shields and Boosters recharge; - changed, increased amount upgrade slots avalible by default and added for each Corps upgrade; - changed, Zapper and Stone Shield achievements now give additional bonuses; - added, voice line for Splash-charges system being recharged;

GENESIS

  • changed, now all infected can build up tolerance to Immobilization bombs gas. If subjected to Stun too long they will become immune to it. - added, Spider-type infected now give 3 pitch-distinct signals upon central tower approach; - added, Dust-type infected now give a single distinct signal upon certain proximity to central tower; - added, new feature to synthesize bots instantly from graviton energy (usefull mostly in Acrade campign). This is similar to buying Splash-charges for energy in Rupture game mode. If you feel like lacking some feature in any game mode - let me know. Have fun!

Source

Steam News / 17 November 2018

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